[5e] Spell & Crossbones

I think Kat's going to need to save her lives up to deal with that Governor! I think it'll be great, I just hope this awesome game keeps going until then. I have a feeling it will :)
 

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The Smile could be a Warlock with an Old One Pact...or he could be something worse. I don't really have preconceptions about his true nature. He longs, as his master longs, for the primordial days of old, when the land was bare of life and everything lived in the sea; subject to it's will. But his defining trait is that he has fun with his job...he has a personable aspect where he genuinely seems to like people. Of course, what he's actually enjoying is the prospect of seeing them all drown, but it's all steps in the process.

So the charismatic thing feels warlocky, but he need not be human as long as he can pass for human. Its worth pointing out that any warlock can select a constantly-active 'Disguise Self' invocation too. :)
 

Big day! Woo, got accepted by a program that will try to help me get... well, into a different program... Okay, it doesn't sound huge, but it's phase one complete!

And it is gaming related, just mysterious...

And fade to crew would be great. I'll keep you lot posted. Basically I'm creating books for a living, but I'm trying to launch my own publishing house. It'll happen regardless, but I'm using cunning and charm to convince various people to help me start things on the right path. So far everyone's said yes, through various processes... but more yeses to go!

Sooon.... Soooooooonnnnn.... the eventual goal is to be one of those big time companies you've heard of that does things that you like, plus secretly is part of the illuminati (but the Iron Man/Mr Fantastic one, I guess. Secret Avengers? Too broke to run Spectre, sadly...). Right now I'm in the "we started in our garage, eating beans out of shoes, wearing boxes on our feet so we had something to hold our beans" phase. Temporary, but keeping you updated as I try to take over the Earth. (Right now I've managed the earth, lowercase e. Comes with worms. Also beans, shoes, and boxes.)
 


Haha, you crack me up. Congrats on your acceptance to the program!

A thing I've been hacking at for the past month in the background since we started our game is a homebrew class called The Seafarer. It's still a work in progress, but it might capture certain character concepts the existing classes do not. It includes builds for a swashbuckler type (Sea Dog), a sorcerer type (Maelstrom Touched), and a wizard type (Ship Mage). Feel free to check it out, make use of it in our game, critique, and share it if you like :)
 
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The Smile could be a Warlock with an Old One Pact...or he could be something worse. I don't really have preconceptions about his true nature. He longs, as his master longs, for the primordial days of old, when the land was bare of life and everything lived in the sea; subject to it's will. But his defining trait is that he has fun with his job...he has a personable aspect where he genuinely seems to like people. Of course, what he's actually enjoying is the prospect of seeing them all drown, but it's all steps in the process.

So the charismatic thing feels warlocky, but he need not be human as long as he can pass for human. Its worth pointing out that any warlock can select a constantly-active 'Disguise Self' invocation too. :)
Ah, that actually helped me figure him out, thanks! I just wrote up the stats for Smiling Jack, and man he is naaasty! :devil:
 


So, a few weeks ago [MENTION=8058]Queenie[/MENTION] suggested some kind of a Quest Board to keep track of the many little quests facing your party. I've posted the current quests below, and I'm also going to keep an up todate version in the 1st post of the role playing thread.

[SBLOCK=Quests]
Current Quests
These are the current quests your party is aware of. Quests in dark orange have been completed. Many more quests are still undiscovered, particularly crew quests.

Ship Quests
Get The Coral Curse from Blackbeard
Exorcise the dark spirit haunting The Coral Curse

Crew Quests
A sloop or schooner (The Coral Curse) requires 50 men. A brigantine 120 men. A brig or pinnace 180+ men.

Blundering pirates at tavern (12 cannon fodder)
Dwarven deserters (13 sailors)
Captain Piet Hien Van Djik's survivors (10 old salts)
Latvian mercenaries (9 pirates, armed)
French buccaneers (12 buccaneers, armed)

Supply Quests
Get supplies for your ocean voyage
Get pox medicine for the crew[/SBLOCK]
 


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