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<blockquote data-quote="Dausuul" data-source="post: 6308785" data-attributes="member: 58197"><p>Agreed. I like pretty patterns as much as anybody, but I like a balanced, fun game much better. And creating a balanced, fun game is plenty hard enough without also having to make the class progression tables look elegant.</p><p></p><p>As far as spells go, I'm quite happy with the current progression. Keep in mind a couple of things:</p><p></p><ul> <li data-xf-list-type="ul">As of the last public playtest, wizards get "floating spell recovery" allowing them to get back half their level in spell slots each day. So an 18th-level wizard, has, in effect, a bonus 9th-level spell slot (or a 5th and a 4th, or three 3rd, et cetera).</li> <li data-xf-list-type="ul">On the levels when they don't get new spell levels, wizards get special class abilities instead. Some of these are very potent.</li> <li data-xf-list-type="ul">By tightly limiting access to high-level spells, WotC ensures that low-level spells remain important even very late in the game.</li> <li data-xf-list-type="ul">There ain't no such thing as a free lunch. If wizards got more high-level spell slots, high-level spells would have to be nerfed to keep things balanced. I'd rather have those spells remain powerful and impressive.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 6308785, member: 58197"] Agreed. I like pretty patterns as much as anybody, but I like a balanced, fun game much better. And creating a balanced, fun game is plenty hard enough without also having to make the class progression tables look elegant. As far as spells go, I'm quite happy with the current progression. Keep in mind a couple of things: [LIST] [*]As of the last public playtest, wizards get "floating spell recovery" allowing them to get back half their level in spell slots each day. So an 18th-level wizard, has, in effect, a bonus 9th-level spell slot (or a 5th and a 4th, or three 3rd, et cetera). [*]On the levels when they don't get new spell levels, wizards get special class abilities instead. Some of these are very potent. [*]By tightly limiting access to high-level spells, WotC ensures that low-level spells remain important even very late in the game. [*]There ain't no such thing as a free lunch. If wizards got more high-level spell slots, high-level spells would have to be nerfed to keep things balanced. I'd rather have those spells remain powerful and impressive. [/LIST] [/QUOTE]
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