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5e: Stat the Lady of Pain...so we can overthrow her
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<blockquote data-quote="jonesy" data-source="post: 5853564" data-attributes="member: 10324"><p>She can keep gods out of Sigil, and kill them with a single thought there. She can maze anyone instantly. Her shadow flays the flesh from your bones, but she can also flay you by simply willing it. All that suggest amazing initiative and hitting power. Her motives or plans can not be pierced or discerned, so she pretty much has perfect bluff and an always active mind blank which can't be dispelled. She controls all entrances to Sigil by merely thinking it. She doesn't want anyone worshipping her, which might suggest a weakness, or just that she simply hates it. So far the biggest things considered to have threatened her have been the attempts to take control of the portals away from her (Aoskar), completely open The Cage (Ravel), or reshape all reality (Vecna). They failed, which suggest the scale of things you'd have to do to have any sort of chance of success. And at that point you wouldn't just be fighting her, but also other powers who would wish to see you fail. etc.</p><p></p><p>And you're just assuming she's a god. The real power might come from Sigil itself and she only controls it. She might be Sigil's slave. She might be a front for a league of gods. She might be the force of the multiverse personified. She might a god level avatar of someone or something unimaginably more powerful. She might be a level one commoner who just found some amazing blade shaped artifacts. She might be the DM. She might be Pain, the way there is an antropomorphized Death.</p><p></p><p>And I used to think that she should be statted out. But then it occurred to me that if you give her stats she'll just be another boring opponent there for the characters to defeat. Giving her stats gives leeway to the players. Having her be a mystery gives the DM a lot more leeway in how to play her, and make it his campaign.</p></blockquote><p></p>
[QUOTE="jonesy, post: 5853564, member: 10324"] She can keep gods out of Sigil, and kill them with a single thought there. She can maze anyone instantly. Her shadow flays the flesh from your bones, but she can also flay you by simply willing it. All that suggest amazing initiative and hitting power. Her motives or plans can not be pierced or discerned, so she pretty much has perfect bluff and an always active mind blank which can't be dispelled. She controls all entrances to Sigil by merely thinking it. She doesn't want anyone worshipping her, which might suggest a weakness, or just that she simply hates it. So far the biggest things considered to have threatened her have been the attempts to take control of the portals away from her (Aoskar), completely open The Cage (Ravel), or reshape all reality (Vecna). They failed, which suggest the scale of things you'd have to do to have any sort of chance of success. And at that point you wouldn't just be fighting her, but also other powers who would wish to see you fail. etc. And you're just assuming she's a god. The real power might come from Sigil itself and she only controls it. She might be Sigil's slave. She might be a front for a league of gods. She might be the force of the multiverse personified. She might a god level avatar of someone or something unimaginably more powerful. She might be a level one commoner who just found some amazing blade shaped artifacts. She might be the DM. She might be Pain, the way there is an antropomorphized Death. And I used to think that she should be statted out. But then it occurred to me that if you give her stats she'll just be another boring opponent there for the characters to defeat. Giving her stats gives leeway to the players. Having her be a mystery gives the DM a lot more leeway in how to play her, and make it his campaign. [/QUOTE]
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