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5e: Stat the Lady of Pain...so we can overthrow her
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<blockquote data-quote="Ruin Explorer" data-source="post: 8783362" data-attributes="member: 18"><p>You are indeed missing something.</p><p></p><p>The whole book is an "DM's Option" book, essentially, full of choices (and hilariously dumb statblocks which just express everything that was messed-up about 3E). The book has a section at the end about whether gods can die, and it really notes the problems with letting them die, and notes that them <em>not</em> (normally - i.e. outside of a Time of Troubles-type situation) being able to die makes a lot more sense. On top of that the statblocks for any kind of "serious" god are so insane (and their immunities so complete, and spellcasting abilities so vast), that literally only cheats or maybe other gods could kill them (even in the statblock sense - even other gods would have to "chip damage" them down over dozens of rounds, it would be a monumentally boring fight). PCs never could without extensive cheating/Monty Haul'ing/kobold railguns etc.</p><p></p><p>Where are these "stats for several gods" in 4E? I'm looking through my 4E books and I'm seeing nothing but Tiamat. Though at least you're saying they couldn't just be killed with the statblock.</p><p></p><p>No? "Encountered" doesn't mean "can be killed". It never has. That's a deeply anti-logical interpretation.</p><p></p><p>Also, we can see even from that definition, some extreme inconsistencies, like Lolth being listed as a "Lesser" god (3E for example has her as intermediate, basically greater under that definition, which makes sense given her vast number of worshippers).</p><p></p><p>It's just part of the whole creepy "back to 1E vibes" bollocks that early 5E (and the appallingly-written and underbaked DMG) had, the same ones that gave us the wildly racist take on Orcs or Vistani. See how the "enemy" races have gods that are "lesser" (uh oh) no matter how numerous and powerful those enemies are (Lolth being a prime example).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8783362, member: 18"] You are indeed missing something. The whole book is an "DM's Option" book, essentially, full of choices (and hilariously dumb statblocks which just express everything that was messed-up about 3E). The book has a section at the end about whether gods can die, and it really notes the problems with letting them die, and notes that them [I]not[/I] (normally - i.e. outside of a Time of Troubles-type situation) being able to die makes a lot more sense. On top of that the statblocks for any kind of "serious" god are so insane (and their immunities so complete, and spellcasting abilities so vast), that literally only cheats or maybe other gods could kill them (even in the statblock sense - even other gods would have to "chip damage" them down over dozens of rounds, it would be a monumentally boring fight). PCs never could without extensive cheating/Monty Haul'ing/kobold railguns etc. Where are these "stats for several gods" in 4E? I'm looking through my 4E books and I'm seeing nothing but Tiamat. Though at least you're saying they couldn't just be killed with the statblock. No? "Encountered" doesn't mean "can be killed". It never has. That's a deeply anti-logical interpretation. Also, we can see even from that definition, some extreme inconsistencies, like Lolth being listed as a "Lesser" god (3E for example has her as intermediate, basically greater under that definition, which makes sense given her vast number of worshippers). It's just part of the whole creepy "back to 1E vibes" bollocks that early 5E (and the appallingly-written and underbaked DMG) had, the same ones that gave us the wildly racist take on Orcs or Vistani. See how the "enemy" races have gods that are "lesser" (uh oh) no matter how numerous and powerful those enemies are (Lolth being a prime example). [/QUOTE]
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