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5E Sunless Citadel - CG
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<blockquote data-quote="Charwoman Gene" data-source="post: 7207978" data-attributes="member: 5044"><p>[gm]I've honestly lost track of statuses for you all. Assume you are all at full hp.[/gm]</p><p></p><p>The ten-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond</p><p>is partially blocked by a roughly mortared, three-foot high wall, complete with crenellations.</p><p></p><p>You suddenly see two arrows shot fly towards you. One strikes Serpica in the shoulder, (6 damage), the other catches Edgar in the shoulder, piercing his armor. (Crit, 11 damage) You can now see two goblin archers, peeking up over the wall.</p><p></p><p>Serpica is up.</p><p></p><p>[sblock=Initiative]</p><p>Serpica 22(16 Dex)</p><p>Goblins 22(14 Dex)</p><p>Chandra 18</p><p>Edgar 18</p><p>Kuhl 17[/sblock]</p><p>[sblock=Status]Chandra HP 9/9; AC 16</p><p>Edgar HP 1/12; AC 16</p><p>Kuhl HP 9/9; AC 16; Diseased</p><p>Serpica HP 2/8; AC 14</p><p>Goblin 1 HP 7/7; AC 13</p><p>Goblin 2 HP 7/7; AC 13</p><p>[/sblock]</p><p>[sblock=Goblins]Small humanoid, neutral evil</p><p>STR 8(-1) DEX 14(+2) CON 10(+0)</p><p>INT 10(+0) WIS 8(-1) CHA 8(-1)</p><p>CHALLENGE 1/4 (50 XP)</p><p>ARMOR CLASS</p><p>15 (Leather Armor, Shield) 13 while using bows</p><p>HIT POINTS 7</p><p>SPEED 30 ft.</p><p>Skills Stealth +6</p><p>Senses</p><p>Darkvision 60 ft., Passive Perception 9</p><p>Languages</p><p>Common, Goblin</p><p>Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.</p><p>Actions</p><p>Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.</p><p>Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7207978, member: 5044"] [gm]I've honestly lost track of statuses for you all. Assume you are all at full hp.[/gm] The ten-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot high wall, complete with crenellations. You suddenly see two arrows shot fly towards you. One strikes Serpica in the shoulder, (6 damage), the other catches Edgar in the shoulder, piercing his armor. (Crit, 11 damage) You can now see two goblin archers, peeking up over the wall. Serpica is up. [sblock=Initiative] Serpica 22(16 Dex) Goblins 22(14 Dex) Chandra 18 Edgar 18 Kuhl 17[/sblock] [sblock=Status]Chandra HP 9/9; AC 16 Edgar HP 1/12; AC 16 Kuhl HP 9/9; AC 16; Diseased Serpica HP 2/8; AC 14 Goblin 1 HP 7/7; AC 13 Goblin 2 HP 7/7; AC 13 [/sblock] [sblock=Goblins]Small humanoid, neutral evil STR 8(-1) DEX 14(+2) CON 10(+0) INT 10(+0) WIS 8(-1) CHA 8(-1) CHALLENGE 1/4 (50 XP) ARMOR CLASS 15 (Leather Armor, Shield) 13 while using bows HIT POINTS 7 SPEED 30 ft. Skills Stealth +6 Senses Darkvision 60 ft., Passive Perception 9 Languages Common, Goblin Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. [/sblock] [/QUOTE]
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