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5E Sunless Citadel - CG
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<blockquote data-quote="Charwoman Gene" data-source="post: 7277872" data-attributes="member: 5044"><p>Mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. A few grisly trophies share the wall with the animals, including a couple of kobold heads. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands in the center of the room, trailing</p><p>a broken chain. Thin patches of frost coat sections of the walls, floor, and debris.</p><p></p><p>From beneath a broken table at the north end of the room, a 6' long white reptilian form climbs up onto the broken table. It stretches its wings, flapping them and hisses menacingly in your direction. It suddenly snaps it mouth shut and focuses on a point near you. It's eyes narrow and it begins to leap towards... Meepo.</p><p></p><p>[ATTACH]91029[/ATTACH]</p><p></p><p>[ooc]Roll Initiative. If you get 13 or better, you may take an action.</p><p></p><p>[sblock=Calcryx]WHITE DRAGON WYRMLING</p><p>Medium dragon, chaotic evil</p><p>Armor Class 16 (natural armor)</p><p>Hit Points 32 (5d8 + 10)</p><p>Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.</p><p>STR 14(+2) DEX 10(+0) CON 14(+2) INT 5(−3) WIS 10(+0) CHA 11(+0)</p><p>Saving Throws Dex +2, Con +4, Wis +2, Cha +2</p><p>Skills Perception +4, Stealth +2</p><p>Damage Immunities cold</p><p>Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14</p><p>Languages Draconic</p><p></p><p>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.</p><p></p><p>Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.[/sblock][/ooc]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7277872, member: 5044"] Mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. A few grisly trophies share the wall with the animals, including a couple of kobold heads. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands in the center of the room, trailing a broken chain. Thin patches of frost coat sections of the walls, floor, and debris. From beneath a broken table at the north end of the room, a 6' long white reptilian form climbs up onto the broken table. It stretches its wings, flapping them and hisses menacingly in your direction. It suddenly snaps it mouth shut and focuses on a point near you. It's eyes narrow and it begins to leap towards... Meepo. [ATTACH=CONFIG]91029._xfImport[/ATTACH] [ooc]Roll Initiative. If you get 13 or better, you may take an action. [sblock=Calcryx]WHITE DRAGON WYRMLING Medium dragon, chaotic evil Armor Class 16 (natural armor) Hit Points 32 (5d8 + 10) Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. STR 14(+2) DEX 10(+0) CON 14(+2) INT 5(−3) WIS 10(+0) CHA 11(+0) Saving Throws Dex +2, Con +4, Wis +2, Cha +2 Skills Perception +4, Stealth +2 Damage Immunities cold Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Draconic Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage. Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.[/sblock][/ooc] [/QUOTE]
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