Alchemist's Supplies 12
Brewer's Supplies 16
Calligrapher’s Supplies 21
Carpenter’s Tools 4
Cartographer's Tools 13
Cook’s Utensils 11
Disguise Kit 12
Forgery Kit 12
Herbalism Kit 12
Musical Instruments 11
Navigator’s Tools 11 - 2 = 9 (separating the ability to navigate a water vehicle from the ability to crew a water vehicle, while accurate, is too small a distinction for D&D)
Painter’s Supplies 11
Performance 5
Sleight of Hand 11
Smith’s Tools 11 + 1 = 12 (I make my own weapons is a classic fantasy concept.)
Stealth 12
Survival 15
Thieves’ Tools 6
Vehicles (Water) 6
Woodcarver’s Tools 9
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Brewer's Supplies 16
Calligrapher’s Supplies 21
Carpenter’s Tools 4
Cartographer's Tools 13
Cook’s Utensils 11
Disguise Kit 12
Forgery Kit 12
Herbalism Kit 12
Musical Instruments 11
Navigator’s Tools 11 - 2 = 9 (separating the ability to navigate a water vehicle from the ability to crew a water vehicle, while accurate, is too small a distinction for D&D)
Painter’s Supplies 11
Performance 5
Sleight of Hand 11
Smith’s Tools 11 + 1 = 12 (I make my own weapons is a classic fantasy concept.)
Stealth 12
Survival 15
Thieves’ Tools 6
Vehicles (Water) 6
Woodcarver’s Tools 9
Reply