Iosue
Legend
With my DMG, I tried my hand at creating a Basic D&D Thoul for 5e. What do you think? I was rather surprised at how closely I was able to mimic the Basic version. It's got the same AC, and does roughly the same damage. The HP are much higher, scaling with 5e damage. The CR of 1 works out nicely, since Thouls in Basic are Level 3 or 4 monsters with a number appearing of 1-6. In 5e, the average (3 thouls) would be a Hard to Deadly encounter for a 3rd Level party of 4, and a Medium to Hard encounter for a 4th level party of 4. That feels about right.
Thoul
Medium monstrosity, lawful evil
Armor Class 13
Hit Points 71 (13d8 + 13)
Speed 30 ft.
[TABLE="class: MsoTableGrid"] [TR] [TD][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [/TR] [TR] [TD="width: 64"][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [TD="width: 66"][/TD] [/TR] [/TABLE]
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Regeneration. The thoul regains 3 hit points at the start of its turn. The thoul dies if it starts its turn with 0 hit points.
ACTIONS
Multiattack. The thoul makes two attacks, either once with its longsword and once with its claws, or twice with its claws.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 6 (1d10 + 1) slashing damage if used with two hands.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A thoul is a magical combination of a ghoul, a hobgoblin, and a troll. Except when very close, thouls look exactly like hobgoblins, and they are sometimes found as part of the bodyguard of a hobgoblin king.
Thoul
Medium monstrosity, lawful evil
Armor Class 13
Hit Points 71 (13d8 + 13)
Speed 30 ft.
[TABLE="class: MsoTableGrid"] [TR] [TD]
STR
DEX
CON
INT
WIS
CHA
13 (+1)
12 (+1)
12 (+1)
10 (+0)
10 (+0)
9 (-1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Regeneration. The thoul regains 3 hit points at the start of its turn. The thoul dies if it starts its turn with 0 hit points.
ACTIONS
Multiattack. The thoul makes two attacks, either once with its longsword and once with its claws, or twice with its claws.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 6 (1d10 + 1) slashing damage if used with two hands.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A thoul is a magical combination of a ghoul, a hobgoblin, and a troll. Except when very close, thouls look exactly like hobgoblins, and they are sometimes found as part of the bodyguard of a hobgoblin king.