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5E - Thoul
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<blockquote data-quote="Iosue" data-source="post: 6487412" data-attributes="member: 6680772"><p>As it did in Basic, too (well, except for the radiant damage, of which there was none). But the basic Thoul does not have these limitations, so neither does this version. It should be noted that, like in Basic, this is a much weaker form of regeneration than the troll's. In Basic (and in 5e), a troll with 0 hit points will regenerate and revive unless killed with fire. Basic Thouls had no such ability -- once they were at 0, they didn't regenerate. Thus, the same here.</p><p></p><p>(BTW, what does 4e have to do with this?)</p><p></p><p></p><p></p><p>Thouls have more HD than ghouls in Basic, too, so that works for me. Plus the thoul is a weaker hitter than the ghoul. The ghoul's bite alone does average damage of 9. Even if the thoul hits with a longsword and claw multiattack, they only average 8. A single claw attack from a ghoul does an average of 7 damage. A hit with both claws of the thoul only do 6.</p><p></p><p>IMO, a thoul should be scarier than a ghoul. They have paralyzing claws, can't be Turned, and have a crapload of hit points which they also regenerate. Even so, it's low AC and weak damage make a single thoul an easy challenge to a 1st level party. A group of 3 thouls, OTOH, would be too relentless for a 1st level party, and decent challenge to a 3rd or 4th level party. This maps well with their position on the power curve in Basic. So IMO this is the design working as intended.</p><p></p><p>Of course, this is completely unplaytested though! So if anyone ends up using a thoul or three in their 5e campaign, I'd be very happy to hear how it goes!</p></blockquote><p></p>
[QUOTE="Iosue, post: 6487412, member: 6680772"] As it did in Basic, too (well, except for the radiant damage, of which there was none). But the basic Thoul does not have these limitations, so neither does this version. It should be noted that, like in Basic, this is a much weaker form of regeneration than the troll's. In Basic (and in 5e), a troll with 0 hit points will regenerate and revive unless killed with fire. Basic Thouls had no such ability -- once they were at 0, they didn't regenerate. Thus, the same here. (BTW, what does 4e have to do with this?) Thouls have more HD than ghouls in Basic, too, so that works for me. Plus the thoul is a weaker hitter than the ghoul. The ghoul's bite alone does average damage of 9. Even if the thoul hits with a longsword and claw multiattack, they only average 8. A single claw attack from a ghoul does an average of 7 damage. A hit with both claws of the thoul only do 6. IMO, a thoul should be scarier than a ghoul. They have paralyzing claws, can't be Turned, and have a crapload of hit points which they also regenerate. Even so, it's low AC and weak damage make a single thoul an easy challenge to a 1st level party. A group of 3 thouls, OTOH, would be too relentless for a 1st level party, and decent challenge to a 3rd or 4th level party. This maps well with their position on the power curve in Basic. So IMO this is the design working as intended. Of course, this is completely unplaytested though! So if anyone ends up using a thoul or three in their 5e campaign, I'd be very happy to hear how it goes! [/QUOTE]
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