dave2008
Legend
Dragon Princess by unkown (apparently stock art, but I couldn't find the artist)
Tsien Chiang (WIP)
Elite Medium humanoid (human), neutral evil
Armor Class 16 (ring of protection + gold dragon robe)
Hit Points 98 ((9d8 + 9)x2; bloodied 49)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Saving Throws Str +0, Dex +6, Con +2, Int +7, Wis +5, Cha +2
Skills Arcana +6, Deception +4, History +6, Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Elvish, Goblin
Challenge 6 (4,600 elite XP) Proficiency Bonus +3
DarkLord (EliteTrait, recharges after a Rest). When Tsien is first bloodied, all conditions and effects she is suffering end for her and she can use her Elite Actions.
Magic Weapons. Tsien wields a +2 magic dagger.
ACTIONS
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Cone of Cold. Tsien cast cone of cold with her 5th level spell slot causing a blast of cold in a 60-foot cone. Each creature in the cone must make a DC 14 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much on a success.
Magic Missile. Tsien cast magic missile with a 4th level spell slot creating six glowing darts that hit one or more creatures she can see within 120 feet of her. Each creature takes 3 (1d4 + 1) force damage per dart.
Spellcasting. Tsien is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Tsien has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile,* shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, hypnotic pattern, protection from energy
4th level (3 slots): greater invisibility, stone skin
5th level (2 slots): cone of cold*
*See Actions, Tsien's CR assumes she attacks with these spells at the highest possible level.
REACTIONS
Illusory Self (1/Rest). When a creature makes an attack roll against Tsien, she creates an illusory duplicate of herself and the attack automatically misses Tsien and then the illusion dissipates.
LEGENDARY ACTIONS
Tsien can take 2 legendary actions, choosing from the options below. She can use one legendary action option at the end of another creatures turn and any unused legendary actions at the end of the round. Tsien regains spent legendary actions at the start of her turn
Quick Feet. Tsien moves up to half her speed. This movement does not provoke opportunity attacks.
Dagger (Costs 2 Actions). Tsien makes one dagger attack.
ELITE ACTIONS
If Tsien's elite trait is active, she can use the options below as legendary actions for 1 hour after using Darklord.
Potion (Cost 2 Actions). Tsien drinks one of the following potions:
- Greater Healing. Tsien regains 14 (4d4 +4) hit points.
- Invulnerability. Tsien gains resistance to all damage for 1 minute.
---
EQUIPMENT
Tsien typical is wearing or carrying the following magic items:
- Golden Dragon Robe (attuned, see below)
- Ring of Protection (attuned)
- Wand of Fireballs (attuned, 3 charges)
- Dagger +2
- Potions: greater healing, invulnerability
- Chime of Opening (5 uses)
- Scrolls: divination, leomunds tiny hut, phantom steed, rary's telepathic bond
Golden Dragon Robe
Light Armor, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This elegant garment is made from exquisite gold cloth and adorned with ruby-red runes and the image of a coiling gold dragon. The robe as one large and two small pouches, each of which is an extradimensional space. Each small pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large pouch can hold up to 8 cubic feet or 80 pounds of material. These pouches act like a Heward's Handy Haversack.
Additionally, you gain these benefits while wearing the robe:
- If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier.
- Your spell save DC and spell Attack bonus each increase by 1.
- You can fly 30 ft. (hover).
Last edited: