Have you ever thought on making a CR 30+ brute like Monster that Just focuses on tank damage and deal enormous amounts of damage?
|Elder||100 - 299 years|
|Lord||300 - 599 tears|
|The movement rate for a vampire in gaseous form is three less than the vampire's normal movement rate. For example, an Old vampire would travel at a rate of 13. While changing form, a vampire suffers a +4 penalty to Armor Class and a -1 penalty to all saving throws. Once- and only once- in any 24-hour period, a vampire can automatically heal all damage it has suffered to that point simply by changing form from human to animal, or vice versa. (It cannot heal itself by assuming gaseous form, however.) In other words, when the transition is complete, the vampire is restored to its full hit-point total. If a vampire in animal form has even a single hit point and reverts back into human form, it regains full points from the change. If the vampire in animal form is reduced to zero or less hit points, however, it is forced to assume gaseous form. The statistics for a vampire's two animal forms are as follows:|
|Wolf form: Int per vampire; AL CE; AC 2: MV 18; HD per vampire; hp per vampire; THAC0 per vampire; #AT 1; Dmg 3-36; SZ L; ML 16.|
|Bat form: Int per vampire; AL CE; AC 2; MV 3. Fl 18 (C); HD per vampire; hp per vampire; THAC0 per vampire; #AT 1; Dmg 2-12; SD Special: -3 penalty to opponents' attack rolls (see the Monstrous Compendium, Bat, Giant); SZ M; ML 16.|
|As with the transition to gaseous form, the vampire suffers a +4 penalty to Armor Class. and a -1 penalty to all saving throws during the change into and out of animal form.|
|Swarm of Bats||10 minutes|
|Swarm of Rats||10 minutes|
How about criticals with piercing wooden weapons deal maximum damage?Vampire Weaknesses (WIP). The vampire has the following flaws:
Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
All great ideas - this vampire project is very much a Work In Progress and there will be quite a bit of changes as ideas get fleshed out..How about criticals with piercing wooden weapons deal maximum damage?
You have vampire spawn and elder vampires, but no 'ordinary' vampires?
I feel like the traditional vulnerability to silver should be present, and maybe have wooden piercing weapons be useable against lesser vampires as well, even if not enchanted.