Lion Attack by deskridge
Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24; bloodied 34)
Speed 40 ft.
|20 (+5)||16 (+3)||16 (+3)||3 (-4)||12 (+1)||12 (+1)|
Saving Throws Dex +5, Wis +3
Skills Athletics +7, Perception +5, Stealth +5
Senses Darkvision 120 ft., Passive Perception 13
Challenge 3 (700 XP) Proficiency Bonus +2
Feline Speed (2/ Short Rest). When the lion takes the Dash action it can move at 4 times its speed (160 ft.) during this movement.
Keen Senses. The lion has advantage on Wisdom (Perception) checks.
Pack Tactics. The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.
Multiattack. The lion makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Additionally, if the lion hits the same target with two claw attacks on the same turn, the target is also grappled.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Feline Agility. The lion can take the Dash or Disengage action.
Ferocious Bite. The lion can make a bite attack against a prone or incapacitated creature or a creature it has grappled.
Back Bite. If a creature ends its turn grappled by the lion, the lion makes a bite attack against it with advantage. If this attack is a critical hit, the target is paralyzed.