Fire Brand
First Post
What Skill(s) check would DM’s out there call for in underground exploration since dungeon crawling is a huge part of the game (not always but often)?
1) The reference definition I use is in 4e PHB1 p184 Dungeoneering Knowledge (WIS) “To remember a useful bit of knowledge about an underground environment or to recognize an underground hazard or clue.” (I immediately think of a dwarf’s traits).
2) In 5e it seems like it’s the DM’s situational call because the rules mention no clear cut skill(s) for underground “Dungeoneering”
3) If no skill fits then do DM’s call for a general WIS check using the base untrained WIS modifer?
4) The 5e PHB p178 Wisdom options that come close are below. Perhaps it flat out depends on the situation. Whereas Nature can be more general?
Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses.
For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
Survival. The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
Other Wisdom Checks. The DM might call for a Wisdom check when you try to accomplish tasks like the following:
• Get a gut feeling about what course of action to follow
• Discern whether a seemingly dead or living creature is undead
5) 5e Nature is INT, so I think this skill could be an element of Dungeoneering:
Investigation. When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
6) Compare this to it seems like a catch-all 5e PHB p178 Nature. Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
Thoughts? Thanks!
1) The reference definition I use is in 4e PHB1 p184 Dungeoneering Knowledge (WIS) “To remember a useful bit of knowledge about an underground environment or to recognize an underground hazard or clue.” (I immediately think of a dwarf’s traits).
2) In 5e it seems like it’s the DM’s situational call because the rules mention no clear cut skill(s) for underground “Dungeoneering”
3) If no skill fits then do DM’s call for a general WIS check using the base untrained WIS modifer?
4) The 5e PHB p178 Wisdom options that come close are below. Perhaps it flat out depends on the situation. Whereas Nature can be more general?
Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses.
For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
Survival. The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
Other Wisdom Checks. The DM might call for a Wisdom check when you try to accomplish tasks like the following:
• Get a gut feeling about what course of action to follow
• Discern whether a seemingly dead or living creature is undead
5) 5e Nature is INT, so I think this skill could be an element of Dungeoneering:
Investigation. When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.
6) Compare this to it seems like a catch-all 5e PHB p178 Nature. Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
Thoughts? Thanks!
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