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General Tabletop Discussion
*Dungeons & Dragons
5E Wound/Vitality System
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<blockquote data-quote="JacktheRabbit" data-source="post: 7285130" data-attributes="member: 525"><p>The question is how much realism do you want? Realistically Pee Wee Herman and Conan the Barbarian are equally dead if they happen to take a knife to the base of the skull cutting their spine, or up under the rib cage eviscerating the heart, or half a dozen other ways one can be instantly killed with even a small knife.</p><p></p><p>So lets say you make it that crits and only crits go straight to wounds. Okay easy enough to manage, but no one wants their 6th level paladin to die to the bad luck swing of a random orc with a great axe. So you balance it by saying that mooks cannot vitality crit they just do the old fashioned double damage to wounds crit, while bosses can vitality crit.</p><p></p><p>But what makes a mook? Is a monster always a mook or a boss? Or do you make it level dependent? An ogre is a boss foe to 1st, 2nd, and possibly 3rd level characters and then a mook to anyone 4th level or higher?</p><p></p><p>What about PCs? Are they always bosses since they are heroes? Does this mean a 1st level fighter rolling a super lucky crit can take out a Mind Flayer in one shot?</p><p></p><p>You add realism, which I REALLY REALLY like but you add lots of complexity.</p><p></p><p>Also, what about spells? If any roll to hit crit from a player goes straight to vitality then how OP did you make Eldritch Blast? Single target spells suddenly become insanely powerful if you let them vitality crit or you make spellcasters extremely weak vs weapon wielders if you dont let them vitality crit. Maybe as a balance to make single target vitality crit but in a specific way. When a spell crits it does 1 point of vitality damage per die rolled for damage with the rest going to wounds.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7285130, member: 525"] The question is how much realism do you want? Realistically Pee Wee Herman and Conan the Barbarian are equally dead if they happen to take a knife to the base of the skull cutting their spine, or up under the rib cage eviscerating the heart, or half a dozen other ways one can be instantly killed with even a small knife. So lets say you make it that crits and only crits go straight to wounds. Okay easy enough to manage, but no one wants their 6th level paladin to die to the bad luck swing of a random orc with a great axe. So you balance it by saying that mooks cannot vitality crit they just do the old fashioned double damage to wounds crit, while bosses can vitality crit. But what makes a mook? Is a monster always a mook or a boss? Or do you make it level dependent? An ogre is a boss foe to 1st, 2nd, and possibly 3rd level characters and then a mook to anyone 4th level or higher? What about PCs? Are they always bosses since they are heroes? Does this mean a 1st level fighter rolling a super lucky crit can take out a Mind Flayer in one shot? You add realism, which I REALLY REALLY like but you add lots of complexity. Also, what about spells? If any roll to hit crit from a player goes straight to vitality then how OP did you make Eldritch Blast? Single target spells suddenly become insanely powerful if you let them vitality crit or you make spellcasters extremely weak vs weapon wielders if you dont let them vitality crit. Maybe as a balance to make single target vitality crit but in a specific way. When a spell crits it does 1 point of vitality damage per die rolled for damage with the rest going to wounds. [/QUOTE]
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