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[5E] YP: Sunless Citadel
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<blockquote data-quote="ccs" data-source="post: 7080499" data-attributes="member: 6803664"><p>[sblock=Roy]</p><p><span style="font-size: 15px"><strong><u>Roy</u></strong></span></p><p>Human male, Fighter 1, Criminal (enforcer), CN? NE?</p><p></p><p><strong>Armor Class: 17 (chainmail, defensive style</strong> </p><p><strong>Hit Points:</strong> 12 (1d10+2)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>Str:</strong> 16* (+3)</p><p><strong>Dex:</strong> 12* (+1)</p><p><strong>Con:</strong> 14 (+2)</p><p><strong>Int:</strong> 12 (+1)</p><p><strong>Wis:</strong> 8 (-1)</p><p><strong>Cha:</strong> 12 (+1)</p><p>* = variant human bonus</p><p></p><p><strong>Defenses:</strong></p><p></p><p><strong>Senses:</strong> Normal vision, passive Perception = 9 </p><p><strong>Languages:</strong> Common, ancient common?, Ignan*, Thieves' Cant</p><p><strong>Skills</strong>Intimidation, history, Perception*, Deception, Stealth, Thieves Tools , Gaming (Dice & cards)</p><p>*=things from variant human</p><p></p><p>Saves: Strength (+5), Con (+4)</p><p>Prof. Bonus: +2</p><p></p><p></p><p><strong><u>Actions</u></strong></p><p><strong>Short Sword</strong> Melee Weapon Attack: +5 to hit, Hit: (1d6+3) piercing damage. Finese, light</p><p></p><p><strong> </strong> Melee Weapon Attack: + to hit, reach 5 ft., one target. Hit: () </p><p></p><p><strong>Dagger</strong> Melee Attack: +5 Ranged Attack: +5 to hit, 20/60 ft. Hit: (1d4+3) piercing damage.</p><p></p><p><strong>Hand crossbow</strong> Ranged Weapon Attack: +3 to hit, ft.30/120, Hit: (1d6+1) piercing damage. Light, Loading</p><p></p><p><strong>Cantrip: Fire Bolt </strong> Ranged spell Attack: +3 to hit, Range: 120ft., Hit: (1d10), 1 action, V&S, instantaneous</p><p></p><p><strong>Burning Hands</strong> Ranged Weapon Attack: Range: Self (15ft cone), Hit: (3d6 fire damage, Dex Save for 1/2, DC=11 )</p><p></p><p><strong>Feature: Criminal contacts, Defensive fighting style (+1 to AC)</strong></p><p><strong>Feat: Magic Initiate (wizard - C:Fire Bolt, C:Mage Hand, 1st:Burning Hands)</strong></p><p><strong></strong></p><p><strong><strong><u>Equipment</u></strong></strong></p><p><strong>Crowbar,</strong></p><p><strong>extra set of dark common clothes, including a hood,</strong></p><p><strong>Belt pouch with 15gp,</strong></p><p><strong>gaming cards & a set of dice,</strong></p><p><strong>Chainmail,</strong></p><p><strong>Hand crossbow + 20 bolts,</strong></p><p><strong>Short Sword,</strong></p><p><strong>2 daggers*,</strong></p><p><strong>Dungeoneers pack</strong></p><p><strong>thieves tools</strong></p><p><strong>several bottles of strong booze*</strong></p><p><strong>some misc equipment*[/sblock]</strong></p><p><strong>*things I need to buy with that 15gp....[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Background]Roy typically makes his living as an enforcer for the local thieves guild, though he's not adverse to some burglary, tomb robbing, mercenary work, etc.... He learned of the Sunless Citadel job through a friend who heard there was a group in need of some muscle for an upcoming dungeon delve and put him in touch with the group (for a small % of Roys' cut of course) Such things often pay well, & he got along with the other members, so he joined up. </strong></p><p><strong>"Ya had me at the loot, & the ladies aren't bad to look at, so let's go kill some stuff and get rich." </strong></p><p><strong></strong></p><p><strong>Roy's fire magic is not a readily known fact. He & a partner were involved in a smash & grab job some time back. One of the things Roy grabbed turned out to be a magical amulet that burst into flame, badly burning him, & searing its' imprint into the palm of his hand. </strong></p><p><strong>Since then he's discovered that he has the ability to produce a variety of fire based effects. "Makes me a pretty good arsonist."[/sblock]</strong></p></blockquote><p></p>
[QUOTE="ccs, post: 7080499, member: 6803664"] [sblock=Roy] [size=4][b][u]Roy[/u][/b][/size] Human male, Fighter 1, Criminal (enforcer), CN? NE? [b]Armor Class: 17 (chainmail, defensive style[/b] [b]Hit Points:[/b] 12 (1d10+2) [b]Speed[/b] 30 ft. [b]Str:[/b] 16* (+3) [b]Dex:[/b] 12* (+1) [b]Con:[/b] 14 (+2) [b]Int:[/b] 12 (+1) [b]Wis:[/b] 8 (-1) [b]Cha:[/b] 12 (+1) * = variant human bonus [b]Defenses:[/b] [b]Senses:[/b] Normal vision, passive Perception = 9 [b]Languages:[/b] Common, ancient common?, Ignan*, Thieves' Cant [b]Skills[/b]Intimidation, history, Perception*, Deception, Stealth, Thieves Tools , Gaming (Dice & cards) *=things from variant human Saves: Strength (+5), Con (+4) Prof. Bonus: +2 [b][u]Actions[/u][/b][u][/u] [b]Short Sword[/b] Melee Weapon Attack: +5 to hit, Hit: (1d6+3) piercing damage. Finese, light [b] [/b] Melee Weapon Attack: + to hit, reach 5 ft., one target. Hit: () [b]Dagger[/b] Melee Attack: +5 Ranged Attack: +5 to hit, 20/60 ft. Hit: (1d4+3) piercing damage. [b]Hand crossbow[/b] Ranged Weapon Attack: +3 to hit, ft.30/120, Hit: (1d6+1) piercing damage. Light, Loading [b]Cantrip: Fire Bolt [/b] Ranged spell Attack: +3 to hit, Range: 120ft., Hit: (1d10), 1 action, V&S, instantaneous [b]Burning Hands[/b] Ranged Weapon Attack: Range: Self (15ft cone), Hit: (3d6 fire damage, Dex Save for 1/2, DC=11 ) [b]Feature: Criminal contacts, Defensive fighting style (+1 to AC)[/b] [b]Feat: Magic Initiate (wizard - C:Fire Bolt, C:Mage Hand, 1st:Burning Hands) [b][u]Equipment[/u][/b] Crowbar, extra set of dark common clothes, including a hood, Belt pouch with 15gp, gaming cards & a set of dice, Chainmail, Hand crossbow + 20 bolts, Short Sword, 2 daggers*, Dungeoneers pack thieves tools several bottles of strong booze* some misc equipment*[/sblock] *things I need to buy with that 15gp....[/sblock] [sblock=Background]Roy typically makes his living as an enforcer for the local thieves guild, though he's not adverse to some burglary, tomb robbing, mercenary work, etc.... He learned of the Sunless Citadel job through a friend who heard there was a group in need of some muscle for an upcoming dungeon delve and put him in touch with the group (for a small % of Roys' cut of course) Such things often pay well, & he got along with the other members, so he joined up. "Ya had me at the loot, & the ladies aren't bad to look at, so let's go kill some stuff and get rich." Roy's fire magic is not a readily known fact. He & a partner were involved in a smash & grab job some time back. One of the things Roy grabbed turned out to be a magical amulet that burst into flame, badly burning him, & searing its' imprint into the palm of his hand. Since then he's discovered that he has the ability to produce a variety of fire based effects. "Makes me a pretty good arsonist."[/sblock][/b] [/QUOTE]
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