Bigjungely
First Post
Hi all
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...Simple solution, play Pathfinder instead. Its a lot less creaky.
Completely agree. How the hell did this even go to print? They are massively under-power. My first go with a wizard went like this: x2 1st level spells, one has to be mage armor so I'm down to 1. First combat, the monk gets 2 attacks a round, I fire off a cantrip but still have to roll to hit. How am I anywhere near as good as 2 attacks a round? Later, the druid fires off Thuderwave doing 2d8 as an area of effect spell. WTF I thought I was supposed to do all the magic!? Then I look in the book. At 3rd level I will have 6 spells but then so does a druid, and he can fight too whereas I'm hiding at the back. Sorry, I forgot that wizards have 5 spells because you have to cast mage armor. It would be fairer if it went like this, because half my first level spells are gone on defense, anyone else wearing armor should only be able to attack on evenly numbered rounds, so they should be halved for wearing armor too, right?
Using the same dice rolls that I got for the wizard, I've made a fighter, 1st level, human variant and taken Dual Wield as a feat and two weapon fighting as a feature. He can now do 2 attacks a round, wield 2 medium weapons; I had one roll of 18 and pumped his strength up to 20; if he hits twice he does 2D8+10. That's round after round after round. How is that in anyway equal to the wizard that I made?
Ok, these are the rules that were somehow missing from the book. Use these and some people might actually want to be a Wizard.1) Mage Armor is a ritual spell.2) You get +1 first level spell.3) All wizards start with find familiar in their spell book; this does not count as one of your choice of 6 spells.4) Find familiar doesn't use charcoal, it uses a semi-precious stone worth 10gp that is not destroyed when casting the spell.5) The scholar's backpack has a semi-precious stone in it that you can use to cast Find Familiar.6) At 2nd level the wizard joins the school of evocation. He/she then chooses a second school to join.7) Wizards add their Spell Attack Bonus to all damage spells. This makes Burning Hands way more powerful than the druids Thunderwave and is roughly equal to the monk getting 2 attacks per round, every round, again and again.I've played 5e once and already its fallen to pieces.
Like I said at the start, how the hell did this go to print? Simple solution, play Pathfinder instead. Its a lot less creaky.
TROLL loose in da HOUSE!