Asisreo
Patron Badass
Imagine the same scenario with combat and maybe it becomes clear what I mean.
Lets say a new player is going through their first combat. Well, you say the goblins are planning to attack and they say they want to fight back. Now, you could resolve the combat here, but you'd be missing some important details that could help later down the line, like HP and slots used. So you just continue combat.
Its their turn and you ask what they do. "I fight," they say. Okay, well what does that look like? "I poke them with my rapier!" is much better but that still leaves which goblin they're targetting. "I use my rapier to poke the goblin with the green sash." Ah, perfect. Now I know exactly how to resolve the action. Roll the attack and damage roll to see if you hit or do damage.
Now, it certainly took more time going through the whole "I fight. Okay well I attack. Okay, well I attack with my rapier. Okay well, I attack with my rapier at the goblin with the green sash." But over time, the player gets used to it. But they didn't have to say exactly how they swung or how they positioned their elbow.
The same thing with searching a room. You don't have to literally talk about every nook and cranny but you also can't expect a pass just from your declaration being broad. You wouldn't let the players say "I win the adventure." Even though, at the end of the day, that's what they were going to do anyways.
Lets say a new player is going through their first combat. Well, you say the goblins are planning to attack and they say they want to fight back. Now, you could resolve the combat here, but you'd be missing some important details that could help later down the line, like HP and slots used. So you just continue combat.
Its their turn and you ask what they do. "I fight," they say. Okay, well what does that look like? "I poke them with my rapier!" is much better but that still leaves which goblin they're targetting. "I use my rapier to poke the goblin with the green sash." Ah, perfect. Now I know exactly how to resolve the action. Roll the attack and damage roll to see if you hit or do damage.
Now, it certainly took more time going through the whole "I fight. Okay well I attack. Okay, well I attack with my rapier. Okay well, I attack with my rapier at the goblin with the green sash." But over time, the player gets used to it. But they didn't have to say exactly how they swung or how they positioned their elbow.
The same thing with searching a room. You don't have to literally talk about every nook and cranny but you also can't expect a pass just from your declaration being broad. You wouldn't let the players say "I win the adventure." Even though, at the end of the day, that's what they were going to do anyways.