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General Tabletop Discussion
*Dungeons & Dragons
5th edition design notes: Per Round powers and triggered actions
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<blockquote data-quote="mkill" data-source="post: 5259357" data-attributes="member: 55985"><p>@DracoSuave: Good points I haven't thought of. I'll look over it again and make changes.</p><p></p><p>You especially make a good point about free actions. I still think there are too many triggered free action attacks in the game, but they are probably okay if the power/feature only adds to something that already eats an action (like sneak attack does).</p><p></p><p>One thing directly: The "per round" rule is mainly motivated by the current Sneak Attack text. Just look at it. It's bloody awful.</p><p>"Per encounter" and "per day" are self-explanatory (intuition: get it back after the encounter / the day ends). So why not "per round" (intuition: get it back after the round ends). Who came up with "at-will (special)" + "Special: Can be used once per round"? That's not clear and concise game design.</p><p></p><p></p><p></p><p></p><p>Oh yes, I absolutely agree. The weird part is that 3rd edition with all its quirks, imbalances and splatbook mayhem still had very clear and concise core rules. If you compare just the PHB of 3rd and 4th edition and just the definitions of core terms and the combat rules, 3rd edition feels like a very finished, polished product. 4th edition feels like a rushed hackjob.</p><p></p><p>(The other contributing factor is that 3rd edition had an art director, 4th edition was put together by an underpaid intern.)</p><p></p><p>If 5th edition ever happens, please for the love of good:</p><p></p><p>* Define all terms precisely. Start with "attack".</p><p></p><p>* If you miss a good term / condition / whatever, write one, don't always shoehorn every effect in your limited defined vocabulary. I'd rather have a new "frozen" condition instead of some combination of "restrained" and "ongoing 10 cold damage". Not only does this give a more unique flavor to cold powers, you could add a new "thaw" spell to end it. We're badly missing a good fear/scared/fleeing condition.</p><p></p><p>* Avoid ambiguity. Don't call it "Death Save" if it's not a standard saving throw and it's unclear whether something that applies to saving throws applies here too.</p></blockquote><p></p>
[QUOTE="mkill, post: 5259357, member: 55985"] @DracoSuave: Good points I haven't thought of. I'll look over it again and make changes. You especially make a good point about free actions. I still think there are too many triggered free action attacks in the game, but they are probably okay if the power/feature only adds to something that already eats an action (like sneak attack does). One thing directly: The "per round" rule is mainly motivated by the current Sneak Attack text. Just look at it. It's bloody awful. "Per encounter" and "per day" are self-explanatory (intuition: get it back after the encounter / the day ends). So why not "per round" (intuition: get it back after the round ends). Who came up with "at-will (special)" + "Special: Can be used once per round"? That's not clear and concise game design. Oh yes, I absolutely agree. The weird part is that 3rd edition with all its quirks, imbalances and splatbook mayhem still had very clear and concise core rules. If you compare just the PHB of 3rd and 4th edition and just the definitions of core terms and the combat rules, 3rd edition feels like a very finished, polished product. 4th edition feels like a rushed hackjob. (The other contributing factor is that 3rd edition had an art director, 4th edition was put together by an underpaid intern.) If 5th edition ever happens, please for the love of good: * Define all terms precisely. Start with "attack". * If you miss a good term / condition / whatever, write one, don't always shoehorn every effect in your limited defined vocabulary. I'd rather have a new "frozen" condition instead of some combination of "restrained" and "ongoing 10 cold damage". Not only does this give a more unique flavor to cold powers, you could add a new "thaw" spell to end it. We're badly missing a good fear/scared/fleeing condition. * Avoid ambiguity. Don't call it "Death Save" if it's not a standard saving throw and it's unclear whether something that applies to saving throws applies here too. [/QUOTE]
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5th edition design notes: Per Round powers and triggered actions
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