Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
5th edition design notes: Per Round powers and triggered actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arlough" data-source="post: 5261861" data-attributes="member: 79335"><p>What about, instead of an additional power category, creating a keyword like <strong>Limited</strong> or <strong>Per Round</strong>?</p><p></p><p></p><p></p><p></p><p></p><p><strong>First -</strong> I disagree, in large part, to the statement that 4th Core was poorly written. Some updates were needed, but most of the updates that have happened are the result of expansions and splatbooks not being constrained to fit within the rules as is. The argument of "what is an attack" is a perfect example of this. The rules as to what qualified as an attack were fairly well laid out, until Magic Missile was changed to sell 4.5 edition (Essentials). But that is a discussion for a different thread.</p><p></p><p><strong>Second -</strong> With the RPGA "this isn't a tournament" setup where you practically have to have a CB designed and approved character to play in a Wizard's designed adventure to get more RPGA approved cool stuff for your CB designed and approved character to play in the next Wizard's designed module... it is a competitive tournament. I don't think that you would have nearly as much discussion about DPR were it not. And also, if you are going to have a sanctioning body (RPGA) then they need clearly defined rules to sanction, because everybody thinks that they are the one who is right.</p><p></p><p>This does all tie back into the discussion of what to do about 5th edition. The rules need to be a simple and consistant framework, while the flexibility will be how each power or rule hangs within that frame. I like the ideas of reaction or interrupt (instant or interrupt) to simplify the system. As for the reactions and interrupts slowing down combat, I don't think that is the actual reason combat is slow, but I will have to analyze my game more to be certain.</p><p></p><p>This does lead me to my next question though.</p><p style="margin-left: 20px">Do we think the framework of the current system is a good basis or structure to base the next system on?</p><p>I frequently hear people talking about how they have problems with combat going too long, or their wizard is too limited, etc. So, does the basis of the system work for you, or should the change go even deeper?</p><p></p><p>Personally, I like the <strong>At-will</strong>, <strong>Encounter</strong>, <strong>Daily</strong> approach, the <strong>Event/Encounter</strong> system, and the equalization of class advancement, but that may be because I haven't seen <em><strong>the</strong> better system</em> yet.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5261861, member: 79335"] What about, instead of an additional power category, creating a keyword like [B]Limited[/B] or [B]Per Round[/B]? [B]First -[/B] I disagree, in large part, to the statement that 4th Core was poorly written. Some updates were needed, but most of the updates that have happened are the result of expansions and splatbooks not being constrained to fit within the rules as is. The argument of "what is an attack" is a perfect example of this. The rules as to what qualified as an attack were fairly well laid out, until Magic Missile was changed to sell 4.5 edition (Essentials). But that is a discussion for a different thread. [B]Second -[/B] With the RPGA "this isn't a tournament" setup where you practically have to have a CB designed and approved character to play in a Wizard's designed adventure to get more RPGA approved cool stuff for your CB designed and approved character to play in the next Wizard's designed module... it is a competitive tournament. I don't think that you would have nearly as much discussion about DPR were it not. And also, if you are going to have a sanctioning body (RPGA) then they need clearly defined rules to sanction, because everybody thinks that they are the one who is right. This does all tie back into the discussion of what to do about 5th edition. The rules need to be a simple and consistant framework, while the flexibility will be how each power or rule hangs within that frame. I like the ideas of reaction or interrupt (instant or interrupt) to simplify the system. As for the reactions and interrupts slowing down combat, I don't think that is the actual reason combat is slow, but I will have to analyze my game more to be certain. This does lead me to my next question though. [INDENT]Do we think the framework of the current system is a good basis or structure to base the next system on?[/INDENT] I frequently hear people talking about how they have problems with combat going too long, or their wizard is too limited, etc. So, does the basis of the system work for you, or should the change go even deeper? Personally, I like the [B]At-will[/B], [B]Encounter[/B], [B]Daily[/B] approach, the [B]Event/Encounter[/B] system, and the equalization of class advancement, but that may be because I haven't seen [I][B]the[/B] better system[/I] yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th edition design notes: Per Round powers and triggered actions
Top