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5th Edition: How to Make My DM Cry
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<blockquote data-quote="jgsugden" data-source="post: 6344247" data-attributes="member: 2629"><p>Your choice of words (adding in unnecessary "of course") makes it seem like trolling, but I'll give you one last play thing if that is the case.</p><p></p><p>DMs do not escalate by breaking the rules. They escalate either by using more powerful creatures than would be typical of your level (which overpower the non-optimized aspects of your PC as discussed above), or they SET the rules to suit the situation. A DM cannot break the rules. They MAKE the rules. The DM alters the core rules to suit his campaign. Why does the DM have the freedom to set the rules? because the DM guide - every single one of them - says he is supposed to do so. </p><p></p><p>Regardless, if you elect to optimize, you'll be doing so against a lot of advice. I've DMed in 5 decades. I've played with a lot of people that were power gamers. The ones that learned to give it up all enjoyed the game more. The ones that didn't pretty much all got kicked out of at least one group - and many had to give up the game when nobody in their circle of friends would play with them.</p><p></p><p>The game is about having fun. Role playing. It has strategy elements, but it is NOT A STRATEGY GAME.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6344247, member: 2629"] Your choice of words (adding in unnecessary "of course") makes it seem like trolling, but I'll give you one last play thing if that is the case. DMs do not escalate by breaking the rules. They escalate either by using more powerful creatures than would be typical of your level (which overpower the non-optimized aspects of your PC as discussed above), or they SET the rules to suit the situation. A DM cannot break the rules. They MAKE the rules. The DM alters the core rules to suit his campaign. Why does the DM have the freedom to set the rules? because the DM guide - every single one of them - says he is supposed to do so. Regardless, if you elect to optimize, you'll be doing so against a lot of advice. I've DMed in 5 decades. I've played with a lot of people that were power gamers. The ones that learned to give it up all enjoyed the game more. The ones that didn't pretty much all got kicked out of at least one group - and many had to give up the game when nobody in their circle of friends would play with them. The game is about having fun. Role playing. It has strategy elements, but it is NOT A STRATEGY GAME. [/QUOTE]
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