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5th Edition: How to Make My DM Cry
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<blockquote data-quote="gyor" data-source="post: 6344278" data-attributes="member: 6670153"><p>I've figure out some cool combos, but nothing broken in an optimization sense.</p><p></p><p> I'd have to see the stats first, but a level 3 Sorceror/level 17 sorceror can summon a Solar and then extend her stay by spending a sorcery point on extend spell metamagic. </p><p></p><p> A level 20 Half-Orc Cavalier Paladin can end up with a +5 strenth mod and +5 Charisma mod, which means when you have sacred weapon on, he adds both prof bonus of 6 + 5 Strenth Mod + 5 Charisma Mod + 4 divine power spell to hit chance, plus +5 to every saving throw, 5 each of Cleansing Touch/Divine Sense, then reroll 1's and 2's on damage rolls and add an extra die to critcs, and can come back from a killing blow (Half Orc ability once per day). Oh and unlike most Paladin who will likely suck with ranged weapons, being the one class that doesn't need dex as much as the others, he can use Sacred Weapon on say a Longbow and add his charisma mod to the attack, making him a descent archer for a time.</p><p></p><p> A level 20 Fey Knight can slaughter wizards with easy, between Aura of Protection and Aura of Warding, alone, is powerful, but with Elder Champion up your a better spell caster, being able cast all Paladin spells swiftly and granting disadvatage against there saving throws against your spells and channel divinity.</p></blockquote><p></p>
[QUOTE="gyor, post: 6344278, member: 6670153"] I've figure out some cool combos, but nothing broken in an optimization sense. I'd have to see the stats first, but a level 3 Sorceror/level 17 sorceror can summon a Solar and then extend her stay by spending a sorcery point on extend spell metamagic. A level 20 Half-Orc Cavalier Paladin can end up with a +5 strenth mod and +5 Charisma mod, which means when you have sacred weapon on, he adds both prof bonus of 6 + 5 Strenth Mod + 5 Charisma Mod + 4 divine power spell to hit chance, plus +5 to every saving throw, 5 each of Cleansing Touch/Divine Sense, then reroll 1's and 2's on damage rolls and add an extra die to critcs, and can come back from a killing blow (Half Orc ability once per day). Oh and unlike most Paladin who will likely suck with ranged weapons, being the one class that doesn't need dex as much as the others, he can use Sacred Weapon on say a Longbow and add his charisma mod to the attack, making him a descent archer for a time. A level 20 Fey Knight can slaughter wizards with easy, between Aura of Protection and Aura of Warding, alone, is powerful, but with Elder Champion up your a better spell caster, being able cast all Paladin spells swiftly and granting disadvatage against there saving throws against your spells and channel divinity. [/QUOTE]
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