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5th Edition: How to Make My DM Cry
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<blockquote data-quote="NewJeffCT" data-source="post: 6344661" data-attributes="member: 10784"><p>In looking back at 1e and 2e days - and I've been playing since the late 70s - the phrase "the DM figures out how to roll it" was often accompanied by a lot of back & forth between the players and the DM, and discussions about similar incidents in adventures or campaigns past that may be a precedent for the current situation. While it may be nice to imagine the DM as the judge and the players as lawyers, but it was more often arguing and insulting. Then, if you played in another gaming group, that group could handle the same situation completely differently, and when you went off to college, it could be played still a third way, and a fourth or fifth...</p><p></p><p>With feats and things like grappling, tripping, disarming, jumping, standing up, etc rules added into the game in 3E, it was an attempt to give everybody the same framework under which to play. That way, you didn't have six different rules for grappling across six different groups - you had one "official" rule for grappling in an attempt to give consistency. Unfortunately, beyond the core rules, it also made the game just way too complex with all the buffing and debuffing and what stacks and what does not.</p><p></p><p>I never felt the need to build a certain type of character in 3E, and most of the gamers I gamed with tended to do things for role playing reasons (i.e., nobody dipped into three or four extra classes just to get one ability in each...) Not sure why you felt you needed to start from level 1 building your PC a certain way unless you were trying to optimize - any PC could grapple, trip, jump, etc. just like in previous editions. Only, now you had an official rule that applied.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6344661, member: 10784"] In looking back at 1e and 2e days - and I've been playing since the late 70s - the phrase "the DM figures out how to roll it" was often accompanied by a lot of back & forth between the players and the DM, and discussions about similar incidents in adventures or campaigns past that may be a precedent for the current situation. While it may be nice to imagine the DM as the judge and the players as lawyers, but it was more often arguing and insulting. Then, if you played in another gaming group, that group could handle the same situation completely differently, and when you went off to college, it could be played still a third way, and a fourth or fifth... With feats and things like grappling, tripping, disarming, jumping, standing up, etc rules added into the game in 3E, it was an attempt to give everybody the same framework under which to play. That way, you didn't have six different rules for grappling across six different groups - you had one "official" rule for grappling in an attempt to give consistency. Unfortunately, beyond the core rules, it also made the game just way too complex with all the buffing and debuffing and what stacks and what does not. I never felt the need to build a certain type of character in 3E, and most of the gamers I gamed with tended to do things for role playing reasons (i.e., nobody dipped into three or four extra classes just to get one ability in each...) Not sure why you felt you needed to start from level 1 building your PC a certain way unless you were trying to optimize - any PC could grapple, trip, jump, etc. just like in previous editions. Only, now you had an official rule that applied. [/QUOTE]
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