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<blockquote data-quote="Fanaelialae" data-source="post: 7993322" data-attributes="member: 53980"><p>I disagree. I think the issue has more to do with your conception of firearms. Although I agree that I can't "fix" that for you, because I don't know what it is. The most I can do is offer suggestions to potential issues. However, it may be that your conception of guns is such that no balanced gun rules are possible for you within a system like 5e.</p><p></p><p>I could, however, create firearms rules for my own group because I know them. We've played plenty of enjoyable games using the system from various editions of D&D that focused on guns as the primary weapons of choice.</p><p></p><p>That said, your own preferences don't necessarily apply to others (just as mine don't necessarily apply either). </p><p></p><p>I studied martial arts as a young man and I enjoy going to the gun range on occasion with friends. IMO, HP are an abstraction that works just as well/poorly for melee weapons, arrows, and guns. All of the above are fairly deadly in the real world, precluding medical intervention. </p><p></p><p>You can fire a gun fairly rapidly. But have you ever fired one rapidly and gotten a tight grouping on the target? It's not easy to do. Maybe if you're using bb guns or .22s or subsonic ammunition, but all of those are outliers that aren't typically used in combat. Now, imagine how much harder that tight grouping would be if you were trying to do all that while the target is moving and shooting back at you!</p><p></p><p>Statistics back me up. Even at close range, even with trained combatants, the majority of shots miss in combat situations. I can dig some up and post them for you if you don't believe me, but they're not difficult to find.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7993322, member: 53980"] I disagree. I think the issue has more to do with your conception of firearms. Although I agree that I can't "fix" that for you, because I don't know what it is. The most I can do is offer suggestions to potential issues. However, it may be that your conception of guns is such that no balanced gun rules are possible for you within a system like 5e. I could, however, create firearms rules for my own group because I know them. We've played plenty of enjoyable games using the system from various editions of D&D that focused on guns as the primary weapons of choice. That said, your own preferences don't necessarily apply to others (just as mine don't necessarily apply either). I studied martial arts as a young man and I enjoy going to the gun range on occasion with friends. IMO, HP are an abstraction that works just as well/poorly for melee weapons, arrows, and guns. All of the above are fairly deadly in the real world, precluding medical intervention. You can fire a gun fairly rapidly. But have you ever fired one rapidly and gotten a tight grouping on the target? It's not easy to do. Maybe if you're using bb guns or .22s or subsonic ammunition, but all of those are outliers that aren't typically used in combat. Now, imagine how much harder that tight grouping would be if you were trying to do all that while the target is moving and shooting back at you! Statistics back me up. Even at close range, even with trained combatants, the majority of shots miss in combat situations. I can dig some up and post them for you if you don't believe me, but they're not difficult to find. [/QUOTE]
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