DaleDavis67
Villager
Can anyone lead me to any 5th Edition Modern or Near Future Rules? Looking to set up a game with a modern setting where aliens, fantasy creatures, vampires, etc. could be worked in at various times. Sort of and X-Files feel.
The same as it is in a pseudo-medieval setting when an enemy has extra help.What is the righ XPs reward or challenge rating when an enemy has got "extra help"?
It's obviously a construct, since you could destroy it with weapon attacks. But so far as XP is concerned it makes no difference. You get XP for overcoming traps same as you get XP for overcoming monsters.For example a remote-control canon, is it a trap or a construct monster?
The same as you would get for fireballing them. XP is awarded for overcoming obstacles, how you do it is irrelevant.How many XPs if you can drive a heay truck to hit over a horde of zombies?
Survival Horror is any time the protagonists are underleveled and underequipped compared to the monster. It works just the same in any D&D setting.Don't you remember horror survival videogames where you need to hide and lot of stealth in the begining, but later with enough weapons you are a true one-man-army to face dozens of enemies?
These are all non-issues.
Provided one is willing to accept a degree of abstraction, I disagree. One attack roll does not have to equate to one bullet (or burst).I concur. I don't think 5E-style rules work at all well for most modern settings for a number of reasons (principally that rapid-firing high-velocity firearms are totally incompatible with the entire design of D&D combat), those particular reasons are not real issues. In a firearms-light, melee-heavy setting (Buffy-like, for example), 5E could work pretty well.
Provided one is willing to accept a degree of abstraction, I disagree. One attack roll does not have to equate to one bullet (or burst).
One attack roll equating to a flurry of bullets (most of which miss) is entirely plausible and more realistic (in real world gun fights most shots miss).