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<blockquote data-quote="Ruin Explorer" data-source="post: 7993513" data-attributes="member: 18"><p>Sure, and that's a fine approach, though I feel like it breaks down for me personally because of the "additional effects" part being so extremely common in D&D (literally every attack certain monsters make will have extra effects, for example - kind of weird if every time a snake rolls a hit, it's a hit, but when an orc swings at you hits, doing damage, it's a near miss). It's not RAW (or I would argue, RAI), though, hence my point re: 5E in general. If you're already moving a bit away from 5E standards, it's certainly easier to move further.</p><p></p><p>Some implementations of VP/WP did a decent job here - in that VP damage didn't allow secondary effects (but I think there was also one, perhaps even the standard one, where it did, which was pretty silly).</p><p></p><p>It still doesn't deal with the major issue with AC though. That's a real pain for modern-day settings (hence d20 games typically taking a different approach). Oh well!</p><p></p><p></p><p></p><p>I tend to agree. I do hope one day someone surprises me with a 5E-based system which manages to address most of my concerns though. I'd consider doing it myself, I know I could manage it design-wise, but everything is so layout/visuals-centric these days and I just know I'm not interested in getting that right, which means about three people ever would look at it. Such is life!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7993513, member: 18"] Sure, and that's a fine approach, though I feel like it breaks down for me personally because of the "additional effects" part being so extremely common in D&D (literally every attack certain monsters make will have extra effects, for example - kind of weird if every time a snake rolls a hit, it's a hit, but when an orc swings at you hits, doing damage, it's a near miss). It's not RAW (or I would argue, RAI), though, hence my point re: 5E in general. If you're already moving a bit away from 5E standards, it's certainly easier to move further. Some implementations of VP/WP did a decent job here - in that VP damage didn't allow secondary effects (but I think there was also one, perhaps even the standard one, where it did, which was pretty silly). It still doesn't deal with the major issue with AC though. That's a real pain for modern-day settings (hence d20 games typically taking a different approach). Oh well! I tend to agree. I do hope one day someone surprises me with a 5E-based system which manages to address most of my concerns though. I'd consider doing it myself, I know I could manage it design-wise, but everything is so layout/visuals-centric these days and I just know I'm not interested in getting that right, which means about three people ever would look at it. Such is life! [/QUOTE]
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