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<blockquote data-quote="GM Dave" data-source="post: 5935376" data-attributes="member: 6687992"><p>+1 is not always helpful unless you are doing min-max point buy generation. Random roll it is likely a 50-50 benefit.</p><p></p><p>The base system still runs on ( Attribute -10 ) /2 for bonus generation with round down for any fractions.</p><p></p><p>That means that on an odd number the +1 is useful but on an even number the +1 does nothing.</p><p></p><p>Even if you get the +1 helping on every single attribute then the second +1 that would mean that the human is 5% better at rolling the die. It might even be simpler for generation purposes to say humans are +1 to every die roll but that would technically be more powerful then +1 to every attribute (Ah, the illusion that six +1 bonuses is superior to a single +1 bonus).</p><p></p><p>You also have to remember that Elves, Dwarves, and Halflings are getting a larger damage die on certain weapons which helps in every single combat (the play test characters don't spell out all the advantages that were provided).</p><p></p><p>To be most effective the +1 provided needs to be paired with a class bonus which brings it in line with the other races. Humans might be a bit better at multi-class (though it looks like they'll likely use themes and backgrounds to replace multi-class for the most part) because they could use their extra +1 to possibly increase another attribute (I bet they specify that the bonus from class can not be the same attribute that the humans can choose for their extra +1 which would mean no race has more than +1 ~ 5% bonus to their key attribute but humans have an off attribute that they are 'versatile' in using).</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5935376, member: 6687992"] +1 is not always helpful unless you are doing min-max point buy generation. Random roll it is likely a 50-50 benefit. The base system still runs on ( Attribute -10 ) /2 for bonus generation with round down for any fractions. That means that on an odd number the +1 is useful but on an even number the +1 does nothing. Even if you get the +1 helping on every single attribute then the second +1 that would mean that the human is 5% better at rolling the die. It might even be simpler for generation purposes to say humans are +1 to every die roll but that would technically be more powerful then +1 to every attribute (Ah, the illusion that six +1 bonuses is superior to a single +1 bonus). You also have to remember that Elves, Dwarves, and Halflings are getting a larger damage die on certain weapons which helps in every single combat (the play test characters don't spell out all the advantages that were provided). To be most effective the +1 provided needs to be paired with a class bonus which brings it in line with the other races. Humans might be a bit better at multi-class (though it looks like they'll likely use themes and backgrounds to replace multi-class for the most part) because they could use their extra +1 to possibly increase another attribute (I bet they specify that the bonus from class can not be the same attribute that the humans can choose for their extra +1 which would mean no race has more than +1 ~ 5% bonus to their key attribute but humans have an off attribute that they are 'versatile' in using). [/QUOTE]
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