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<blockquote data-quote="Gold Roger" data-source="post: 5935422" data-attributes="member: 33904"><p>I have no problem with PC humans representing particularly exeptional individuals, but such individuals aren't plain better at everything. What happened to +1 to saves? Powerful, competitive, heroic, but not plain better.</p><p></p><p>Now, I'm generaly very happy with the direction DDN is taking, things I dislike really come up to minor kinks I can easily ignore.</p><p></p><p>But what I see of the race design is hoenestly, plain and simply horrible to me. Subraces have always been a terrible idea in my book, hardcoded culture can be a nightmare for homebrewers and worldbuilders (and players who want to play outliers) and some things are just designed in a style that I have yet to see in other parts of DDN.</p><p></p><p>As an example of that last part, increased damage dice for "cultural weapons" for example pidgeonhole us into every dwarf warrior wields an axe, because it's a plain better choice. This drastic improvement of using a single option is something I don't find elsewhere and would only want to see in theme that concentrates on that particular option (increased axe damage for axe fighter theme).</p><p></p><p>With so much modularity, why such rigid races?</p><p></p><p>Give us a basic design of elf, dwarf, etc. that is the very essence of the many possible views and is free of any unfortunate implications (subraces exist, dwarfes like axes, halflings are thieves).</p><p></p><p>Then give a bunch of options for each race, with a little marker this option <strong>could</strong> represent a high elf subrace, so GMs and players can realize their view of dwarf, elf, etc.</p><p></p><p></p><p>Yes, I know I'm crying wolf at a very early point, race design isn't even tested right now. But it is a matter important to me and my warning flags are going up.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5935422, member: 33904"] I have no problem with PC humans representing particularly exeptional individuals, but such individuals aren't plain better at everything. What happened to +1 to saves? Powerful, competitive, heroic, but not plain better. Now, I'm generaly very happy with the direction DDN is taking, things I dislike really come up to minor kinks I can easily ignore. But what I see of the race design is hoenestly, plain and simply horrible to me. Subraces have always been a terrible idea in my book, hardcoded culture can be a nightmare for homebrewers and worldbuilders (and players who want to play outliers) and some things are just designed in a style that I have yet to see in other parts of DDN. As an example of that last part, increased damage dice for "cultural weapons" for example pidgeonhole us into every dwarf warrior wields an axe, because it's a plain better choice. This drastic improvement of using a single option is something I don't find elsewhere and would only want to see in theme that concentrates on that particular option (increased axe damage for axe fighter theme). With so much modularity, why such rigid races? Give us a basic design of elf, dwarf, etc. that is the very essence of the many possible views and is free of any unfortunate implications (subraces exist, dwarfes like axes, halflings are thieves). Then give a bunch of options for each race, with a little marker this option [B]could[/B] represent a high elf subrace, so GMs and players can realize their view of dwarf, elf, etc. Yes, I know I'm crying wolf at a very early point, race design isn't even tested right now. But it is a matter important to me and my warning flags are going up. [/QUOTE]
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