Wuzzard
First Post
What I see happening is 1-3 encounters per day, and on some rare occasions more, but if given the choice PCs will choose to rest. No player is thinking about class balance when their cleric is out of healing. It is always the rational choice for players and PCs to rest and recover resources unless story constraints dictate otherwise. So some epic romp through the caves of madness to save the kingdom before the stroke of midnight, yes players will choose to push onward even when depleted of key resources like healing, but it is often a struggle and a grind. I've never met a player IRL that loved to prove their prowess with the resource management so much that the drain of a long slog ever seemed worth it in the net-fun department. YMMV. So you don't find adventures packed with long slogs, especially ones you design yourself for your own players, because the last one just seemed to wipe everyone out. (Unless, of course, long drawn out miniature combats campaigns are your thing.)
So my point is, getting to 6-8 encounters per day (with appropriate resource drain to effectively balance classes) in a way that is not some long slog that eventually drives your players away is such a difficult task for DMs it is unlikely to be a part of the game you play, and if it is then it is unlikely to be done well. (Except for present company of course, since you guys and gals are awesome DMs, so no slights intended.)
One interesting point to mull over is that official Adventure League games (encounters and expeditions) are set up to be played in single sessions. Everybody always starts with full resources and the adventures are played in 1-4 hours typically, so how many encounters can their really be? As for published adventure paths in Adenture League, there might be longer forays designed into specific chapters, but due to real world constrains about how Adventure League works, many of your actual players may be different from session to session, as players drop in and out or get seated at different tables, and I've never seen someone drop-in with a PC with less than full resources. So class balance via resource management is something that just doesn't happen in the official games that are otherwise terribly concerned with fairness.
TL;DR class balance via long workdays is something that will only happen if you and your DM actively work to make it so; and you are probably not going like the result.
So my point is, getting to 6-8 encounters per day (with appropriate resource drain to effectively balance classes) in a way that is not some long slog that eventually drives your players away is such a difficult task for DMs it is unlikely to be a part of the game you play, and if it is then it is unlikely to be done well. (Except for present company of course, since you guys and gals are awesome DMs, so no slights intended.)
One interesting point to mull over is that official Adventure League games (encounters and expeditions) are set up to be played in single sessions. Everybody always starts with full resources and the adventures are played in 1-4 hours typically, so how many encounters can their really be? As for published adventure paths in Adenture League, there might be longer forays designed into specific chapters, but due to real world constrains about how Adventure League works, many of your actual players may be different from session to session, as players drop in and out or get seated at different tables, and I've never seen someone drop-in with a PC with less than full resources. So class balance via resource management is something that just doesn't happen in the official games that are otherwise terribly concerned with fairness.
TL;DR class balance via long workdays is something that will only happen if you and your DM actively work to make it so; and you are probably not going like the result.
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