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General Tabletop Discussion
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6 Ability Scores but 4 Classic Classes?
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<blockquote data-quote="CreamCloud0" data-source="post: 8959627" data-attributes="member: 7034710"><p><strong>What is your Six Classes?</strong></p><p><strong></strong></p><p><strong>STRENGTH:</strong> Knight: strong, tanky, only class to get full melee/armour proficiencies, battle maneuvres, gets more basic skill proficiencies but lacks expertise of specialists.</p><p></p><p><strong>DEXTERITY:</strong> Ranger: stealthy, maneuverable, expertise in dungeoneering/exploring/tracking type skills, slightly frail for a melee class, sneak attack is powerful but melee only vs 'safe' ranged damage.</p><p></p><p><strong>CONSTITUTION:</strong> Sorcerer: this is the magic blaster class not the wizard, but casting has more of a physical toll, you make successful CON checks <em>to</em> cast, or something similar, expertise in arcana but otherwise only a few basic level skill proficiencies.</p><p></p><p><strong>INTELLIGENCE:</strong> Wizard: the magic utility toolbox, expertise in knowledge skills, low offensive capabilties(as in only has cantrip offensive spells)</p><p></p><p><strong>WISDOM: </strong>Cleric: healing, support and buff spells, tanky/armoured but mediocre offensives apart from divine smite and anti-undead/demonic/ect radiant damage, expertise in religion and medicine skills.</p><p></p><p><strong>CHARISMA:</strong> Rogue: expertise in social and slight-of-hand pickpocket skills, bonus skill expertises to freely assign, gets bardic inspiration and the warlord martial support abilities as well as field control traps and debuffs.</p><p></p><p>----------MARTIAL, MAGIC</p><p>DAMAGE: Knight, Sorcerer</p><p>SUPPORT: Rogue, Cleric</p><p>UTILITY: Ranger, Wizard</p><p>(Edit: Rogue and Wizard trade off on their support/utility roles, they're capable of both but each inclined more to one)</p><p></p><p>Tankiness: Knight > Cleric > Ranger > Sorcerer > Rogue > Wizard</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8959627, member: 7034710"] [B]What is your Six Classes? STRENGTH:[/B] Knight: strong, tanky, only class to get full melee/armour proficiencies, battle maneuvres, gets more basic skill proficiencies but lacks expertise of specialists. [B]DEXTERITY:[/B] Ranger: stealthy, maneuverable, expertise in dungeoneering/exploring/tracking type skills, slightly frail for a melee class, sneak attack is powerful but melee only vs 'safe' ranged damage. [B]CONSTITUTION:[/B] Sorcerer: this is the magic blaster class not the wizard, but casting has more of a physical toll, you make successful CON checks [I]to[/I] cast, or something similar, expertise in arcana but otherwise only a few basic level skill proficiencies. [B]INTELLIGENCE:[/B] Wizard: the magic utility toolbox, expertise in knowledge skills, low offensive capabilties(as in only has cantrip offensive spells) [B]WISDOM: [/B]Cleric: healing, support and buff spells, tanky/armoured but mediocre offensives apart from divine smite and anti-undead/demonic/ect radiant damage, expertise in religion and medicine skills. [B]CHARISMA:[/B] Rogue: expertise in social and slight-of-hand pickpocket skills, bonus skill expertises to freely assign, gets bardic inspiration and the warlord martial support abilities as well as field control traps and debuffs. ----------MARTIAL, MAGIC DAMAGE: Knight, Sorcerer SUPPORT: Rogue, Cleric UTILITY: Ranger, Wizard (Edit: Rogue and Wizard trade off on their support/utility roles, they're capable of both but each inclined more to one) Tankiness: Knight > Cleric > Ranger > Sorcerer > Rogue > Wizard [/QUOTE]
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6 Ability Scores but 4 Classic Classes?
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