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6 Ability Scores but 4 Classic Classes?
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<blockquote data-quote="jmartkdr2" data-source="post: 8959861" data-attributes="member: 7017304"><p>Strength: the Heavy. Combines fighter and barbarian. Fighting Styles are the main feature.</p><p>Dexterity: the Swashbuckler. Uses maneuvers, superiority dice, and precision damage. Combines rogue, dex fighter and nonmagical ranger. Ideally can use any skill to gain Combat Advantage (tm), or to pull iff stunts to recharge superiority dice.</p><p>Constitution: the Binder. Makes pacts with beings that grant (specific) magical abilities - basically invocations. Tougher binders can make more/stronger pacts. Some invocations are stronger when you have higher Con, others reduce con. Mostly warlock-like, the EB is only one primary attack option. Each invocation has its own usage limit.</p><p>Intelligence: the Spellcrafter. Basically a wizard-artificer hybrid. Uses spell slots, though they work more like13th Age where the number of castings per slot depends on the spell/item.</p><p>Wisdom: the Attuned. Mix of druid, monk, and pf2 kineticist. Their resource is focus: you aren’t limited by spells per day, just the amount of magic you can have ready at any given time.</p><p>Charisma: the Mesmer. Mostly bard with some psion. Uses power points.</p><p></p><p>Obviously multiclassing is encouraged.</p><p></p><p>I’m back and forth on setting up a class or two to work with all-crap stats or add a seventh faith-themed class that doesn’t rely on the character’s abilities (because faith isn’t a skill) and only keys to level.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8959861, member: 7017304"] Strength: the Heavy. Combines fighter and barbarian. Fighting Styles are the main feature. Dexterity: the Swashbuckler. Uses maneuvers, superiority dice, and precision damage. Combines rogue, dex fighter and nonmagical ranger. Ideally can use any skill to gain Combat Advantage (tm), or to pull iff stunts to recharge superiority dice. Constitution: the Binder. Makes pacts with beings that grant (specific) magical abilities - basically invocations. Tougher binders can make more/stronger pacts. Some invocations are stronger when you have higher Con, others reduce con. Mostly warlock-like, the EB is only one primary attack option. Each invocation has its own usage limit. Intelligence: the Spellcrafter. Basically a wizard-artificer hybrid. Uses spell slots, though they work more like13th Age where the number of castings per slot depends on the spell/item. Wisdom: the Attuned. Mix of druid, monk, and pf2 kineticist. Their resource is focus: you aren’t limited by spells per day, just the amount of magic you can have ready at any given time. Charisma: the Mesmer. Mostly bard with some psion. Uses power points. Obviously multiclassing is encouraged. I’m back and forth on setting up a class or two to work with all-crap stats or add a seventh faith-themed class that doesn’t rely on the character’s abilities (because faith isn’t a skill) and only keys to level. [/QUOTE]
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