Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
6 Ability Scores but 4 Classic Classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 8959886" data-attributes="member: 694"><p>My brain <em>immediately</em> goes to Final Fantasy for this question. It is my core reference point for what a class system ought to look like. And if we map FF1's original six classes onto the D&D ability scores, it looks like this:</p><p></p><p>Strength — Fighter</p><p>Dexterity — Thief</p><p>Constitution — Black Belt</p><p>Intelligence — Black Mage</p><p>Wisdom — White Mage</p><p>Charisma — Red Mage</p><p></p><p>Or, in D&D terms: Fighter, Thief, Monk, Magic-user, Cleric, and Bard. And it does, quite naturally I think, stand to reason that the monk and the bard ought to be considered "the" iconic Con and Cha classes respectively. (At the very least, they're the only two classes which are not sub-classes of the F/MU/C/T quartet in AD&D 1st edition! Pre-cavalier, anyhow.)</p><p></p><p>When I choose to depart from D&D orthodoxy, however, it mostly centers around spellcasters and their ability scores for me. In some cases, I like for mages to be the Charisma class; in others, I prefer clerics to be the Charisma class (which makes a great deal of sense to me if only for the etymology of "Charisma").</p><p></p><p>For example, my current Basic D&D house rules use the following six classes: Fighter, Mage, Cleric, Thief, Adept (a psionic monk), and Ranger (which I portray as much more gishy and loremastery than the traditional warrior-hunter-tracker — my rangers are basically also bards flavor-wise, though their primary function in my games is to replace the B/X elf fighter/magic-user class with a less obviously overpowered fighter/mage/cleric mix). Things don't quite map one-to-one (because I intentionally burden Adepts with a dependency on two key ability scores and Rangers with four), but this is what my current setup looks like —</p><p></p><p>Fighter — Strength</p><p>Mage — Intelligence</p><p>Cleric — Charisma</p><p>Thief — Dexterity</p><p>Adept — Wisdom (secondary dependency on Con)</p><p>Ranger — Constitution (secondary dependencies on Str, Int, and Cha)</p><p></p><p>I like this, because it makes Intelligence the key score for arcane magic, Wisdom the key score for psionics (but you can't be an effective psionicist unless you have both a healthy mind <em>and</em> a healthy body), and Xάρισμα the key ability score for divine magic.</p><p></p><p>When I set games in more modern-day or futuristic milieux, meanwhile, I tend to shuffle things around so that Intelligence is the key ability score associated with artifice, science, and technology. For example: in the next edition of my steampunk OSR game, <em>Engines & Empires</em>, I plan to have the game's six classes map to the ability scores as follows:</p><p></p><p>Fighter — Strength</p><p>Thief — Dexterity</p><p>Ranger — Constitution</p><p>Engineer — Intelligence</p><p>Scholar — Wisdom</p><p>Mage — Charisma</p><p></p><p>In this game, the fighter, thief, and engineer are all fairly straightforward and self-explanatory. The core operation of the mage class involves a lot of in-universe ritual magic and spirit-binding, so it makes sense to me that Charisma would suit as the class's prime requisite (every time a mage does something magical, they're either bargaining with a spirit or bending a supernatural force to their will; and anyway, if we take Gandalf to be <em>the</em> iconic fantasy Wizard, it just makes sense for sheer <strong>presence </strong>to be the key quality of a good mage). The ranger and the scholar, meanwhile, are the game's hybrid classes, with the scholar serving as a kind of cleric- or bard-flavored fighter/mage (it essentially replaces the cleric, but with an occultist/Van Helsing vibe — and if there's a point to Van Helsing in the original <em>Dracula</em>, it's his wisdom, the fact that he's both on the cutting edge of modern science and philosophy <em>and</em> has a healthy respect for older, less rationalistic worldviews); and the ranger being an outdoorsy explorer/pioneer type who serves as a fighter/thief/engineer mix (with a focus on crafting potions, drugs, and chemicals, Witcher style). In a milieu like this, Constitution makes sense as the key ability score for a class that gets flavored as a rough-and-tough "fantasy cowboy" archetype.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8959886, member: 694"] My brain [I]immediately[/I] goes to Final Fantasy for this question. It is my core reference point for what a class system ought to look like. And if we map FF1's original six classes onto the D&D ability scores, it looks like this: Strength — Fighter Dexterity — Thief Constitution — Black Belt Intelligence — Black Mage Wisdom — White Mage Charisma — Red Mage Or, in D&D terms: Fighter, Thief, Monk, Magic-user, Cleric, and Bard. And it does, quite naturally I think, stand to reason that the monk and the bard ought to be considered "the" iconic Con and Cha classes respectively. (At the very least, they're the only two classes which are not sub-classes of the F/MU/C/T quartet in AD&D 1st edition! Pre-cavalier, anyhow.) When I choose to depart from D&D orthodoxy, however, it mostly centers around spellcasters and their ability scores for me. In some cases, I like for mages to be the Charisma class; in others, I prefer clerics to be the Charisma class (which makes a great deal of sense to me if only for the etymology of "Charisma"). For example, my current Basic D&D house rules use the following six classes: Fighter, Mage, Cleric, Thief, Adept (a psionic monk), and Ranger (which I portray as much more gishy and loremastery than the traditional warrior-hunter-tracker — my rangers are basically also bards flavor-wise, though their primary function in my games is to replace the B/X elf fighter/magic-user class with a less obviously overpowered fighter/mage/cleric mix). Things don't quite map one-to-one (because I intentionally burden Adepts with a dependency on two key ability scores and Rangers with four), but this is what my current setup looks like — Fighter — Strength Mage — Intelligence Cleric — Charisma Thief — Dexterity Adept — Wisdom (secondary dependency on Con) Ranger — Constitution (secondary dependencies on Str, Int, and Cha) I like this, because it makes Intelligence the key score for arcane magic, Wisdom the key score for psionics (but you can't be an effective psionicist unless you have both a healthy mind [I]and[/I] a healthy body), and Xάρισμα the key ability score for divine magic. When I set games in more modern-day or futuristic milieux, meanwhile, I tend to shuffle things around so that Intelligence is the key ability score associated with artifice, science, and technology. For example: in the next edition of my steampunk OSR game, [I]Engines & Empires[/I], I plan to have the game's six classes map to the ability scores as follows: Fighter — Strength Thief — Dexterity Ranger — Constitution Engineer — Intelligence Scholar — Wisdom Mage — Charisma In this game, the fighter, thief, and engineer are all fairly straightforward and self-explanatory. The core operation of the mage class involves a lot of in-universe ritual magic and spirit-binding, so it makes sense to me that Charisma would suit as the class's prime requisite (every time a mage does something magical, they're either bargaining with a spirit or bending a supernatural force to their will; and anyway, if we take Gandalf to be [I]the[/I] iconic fantasy Wizard, it just makes sense for sheer [B]presence [/B]to be the key quality of a good mage). The ranger and the scholar, meanwhile, are the game's hybrid classes, with the scholar serving as a kind of cleric- or bard-flavored fighter/mage (it essentially replaces the cleric, but with an occultist/Van Helsing vibe — and if there's a point to Van Helsing in the original [I]Dracula[/I], it's his wisdom, the fact that he's both on the cutting edge of modern science and philosophy [I]and[/I] has a healthy respect for older, less rationalistic worldviews); and the ranger being an outdoorsy explorer/pioneer type who serves as a fighter/thief/engineer mix (with a focus on crafting potions, drugs, and chemicals, Witcher style). In a milieu like this, Constitution makes sense as the key ability score for a class that gets flavored as a rough-and-tough "fantasy cowboy" archetype. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6 Ability Scores but 4 Classic Classes?
Top