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6 Core Classes: You are in charge
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<blockquote data-quote="Ruin Explorer" data-source="post: 9309687" data-attributes="member: 18"><p><strong>STR: Warrior</strong> - A sort of Fighter/Barbarian combo. Manuevers would be a core element of this class.</p><p></p><p><strong>DEX: Hunter</strong> - Rogue/Ranger combo, with choices letting you determine exactly what you were.</p><p></p><p><strong>CON: Psion</strong> - Using a new rules set, not slot-style casting, and avoiding anything that didn't have a check/variable result.</p><p></p><p><strong>INT: Sorcerer</strong> - This would be the main "caster", and you could be a Wizard-type via subclasses/choices, or say, a DND Next playtest-style Sorcerer or a Warlock or the like.</p><p></p><p><strong>WIS: Priest</strong> - Cleric/Druid combo but broadened out further to include things like Warden.</p><p></p><p><strong>CHA: Wayfarer</strong> (Placeholder name) - I feel like you could probably fold aspects of Bard and Paladin into the same class pretty easily, and have a class whose main deal was inspiration and bravery, for good or ill, and where through choices and subclasses, you could come out with anything from a Lore Bard to a better Swords Bard to a Devotion Paladin to an Ancient Paladin, more or less. An alternative design would be some support elements plus the ability to pick low-end stuff from all the classes.</p><p></p><p>Also, I'd be making some big changes to spells. We wouldn't have any bigass level 1-9 spell lists/charts - spells probably finish at level 5, and most spells which are absolutes would require some kind of check and variable results. On the flip side I think all caster classes should probably refresh some spells on a Short Rest-type basis. Healing would absolutely NOT be limited to certain casters either - if the INT caster wants healing/protection/res spells, they can have them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9309687, member: 18"] [B]STR: Warrior[/B] - A sort of Fighter/Barbarian combo. Manuevers would be a core element of this class. [B]DEX: Hunter[/B] - Rogue/Ranger combo, with choices letting you determine exactly what you were. [B]CON: Psion[/B] - Using a new rules set, not slot-style casting, and avoiding anything that didn't have a check/variable result. [B]INT: Sorcerer[/B] - This would be the main "caster", and you could be a Wizard-type via subclasses/choices, or say, a DND Next playtest-style Sorcerer or a Warlock or the like. [B]WIS: Priest[/B] - Cleric/Druid combo but broadened out further to include things like Warden. [B]CHA: Wayfarer[/B] (Placeholder name) - I feel like you could probably fold aspects of Bard and Paladin into the same class pretty easily, and have a class whose main deal was inspiration and bravery, for good or ill, and where through choices and subclasses, you could come out with anything from a Lore Bard to a better Swords Bard to a Devotion Paladin to an Ancient Paladin, more or less. An alternative design would be some support elements plus the ability to pick low-end stuff from all the classes. Also, I'd be making some big changes to spells. We wouldn't have any bigass level 1-9 spell lists/charts - spells probably finish at level 5, and most spells which are absolutes would require some kind of check and variable results. On the flip side I think all caster classes should probably refresh some spells on a Short Rest-type basis. Healing would absolutely NOT be limited to certain casters either - if the INT caster wants healing/protection/res spells, they can have them. [/QUOTE]
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