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6 Core Classes: You are in charge
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<blockquote data-quote="TwoSix" data-source="post: 9309764" data-attributes="member: 205"><p>This is my general starting point for D&D tropes, although it's a bit longer than 24. Grouping them by an assumed stat to fit into the theme of the thread.</p><p></p><p><strong>Strength</strong></p><p>Professional Fighter - Classic sword and board, use what's available, no big tricks</p><p>Knight - Plate armor, lances, mounts, heavy weapons</p><p>Barbarian - Light armor, heavy thews</p><p>Combat Shaper - "I'm a bear!" Moon druid, no spells, more melee.</p><p>Pugilist - Monk as tank. Punch 'em in the face.</p><p></p><p><strong>Dexterity</strong></p><p>Archer - Sharpshooter, the class</p><p>Scout - Wilderness stealthy commando</p><p>Swashbuckler - Classic Errol Flynn fencer, duelist</p><p>Tempest - Two blades of fury, Drizzt style.</p><p>Pickpocket/Burglar - All thief skills, all the time.</p><p>Assassin - Backstab/Sneak attack, the class</p><p></p><p><strong>Constitution</strong></p><p>Channeling Blaster - Inhale forces of nature, exhale raw destructive power. Pyromancers, dragon-blooded sorcerers, Elsas, kineticists.</p><p>Weather Mage - "I am the storm!" </p><p>Nature Mage - Plant growth, befriending animals</p><p>Summoner - Usually gets rolled up into other classes. The guy who makes lots of pets appear to fight for him.</p><p>Warden - Channels nature/forces to get even tougher.</p><p></p><p><strong>Intelligence</strong></p><p>Enchanter/Artificer - Makes the magic wands, scrolls, ritual circles, etc. If more of an invention/steampunk theme, then Artificer.</p><p>Black Mage - Big booms. The Con blaster is the tough focused elementalist screaming "Kamehameha", this guy is the nerdy evocation wizard with a variety of elemental effects.</p><p>Necromancer - We know what he does.</p><p>Gray Mage - Black Mage is young and flashy, Gray mage is old and subtle. Crowd control, zones, dimensional and time effects. The 3.5 "God Wizard" class.</p><p>Tactical Genius - The lazylord. </p><p>Skill Expert - The savant, "I've got a trick for that".</p><p></p><p><strong>Wisdom</strong></p><p>White Mage - Robed, backline healer, shielder, radiant blaster</p><p>Beast Master - The packlord, the one with the big animal companion</p><p>Psychic - Professor X, the class. Telepathy, telekinesis, psychometry</p><p>Trickster Changeling - The flip side to combat shaper. Changing form for social bonuses and infiltration.</p><p></p><p><strong>Charisma</strong></p><p>Spoony Bard - All the bard stereotypes. Plays music, gives lots of buffs to the party, ultimate face. </p><p>Skald - The warrior bard. Shouts, combat buffs, and blades. Fus Ro Dah!</p><p>Holy Knight - The "empowered by god" warrior. Paladin, Warpriest.</p><p>Binder/Shaman - Bargains with spirits, gets powers.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9309764, member: 205"] This is my general starting point for D&D tropes, although it's a bit longer than 24. Grouping them by an assumed stat to fit into the theme of the thread. [b]Strength[/b] Professional Fighter - Classic sword and board, use what's available, no big tricks Knight - Plate armor, lances, mounts, heavy weapons Barbarian - Light armor, heavy thews Combat Shaper - "I'm a bear!" Moon druid, no spells, more melee. Pugilist - Monk as tank. Punch 'em in the face. [b]Dexterity[/b] Archer - Sharpshooter, the class Scout - Wilderness stealthy commando Swashbuckler - Classic Errol Flynn fencer, duelist Tempest - Two blades of fury, Drizzt style. Pickpocket/Burglar - All thief skills, all the time. Assassin - Backstab/Sneak attack, the class [b]Constitution[/b] Channeling Blaster - Inhale forces of nature, exhale raw destructive power. Pyromancers, dragon-blooded sorcerers, Elsas, kineticists. Weather Mage - "I am the storm!" Nature Mage - Plant growth, befriending animals Summoner - Usually gets rolled up into other classes. The guy who makes lots of pets appear to fight for him. Warden - Channels nature/forces to get even tougher. [b]Intelligence[/b] Enchanter/Artificer - Makes the magic wands, scrolls, ritual circles, etc. If more of an invention/steampunk theme, then Artificer. Black Mage - Big booms. The Con blaster is the tough focused elementalist screaming "Kamehameha", this guy is the nerdy evocation wizard with a variety of elemental effects. Necromancer - We know what he does. Gray Mage - Black Mage is young and flashy, Gray mage is old and subtle. Crowd control, zones, dimensional and time effects. The 3.5 "God Wizard" class. Tactical Genius - The lazylord. Skill Expert - The savant, "I've got a trick for that". [b]Wisdom[/b] White Mage - Robed, backline healer, shielder, radiant blaster Beast Master - The packlord, the one with the big animal companion Psychic - Professor X, the class. Telepathy, telekinesis, psychometry Trickster Changeling - The flip side to combat shaper. Changing form for social bonuses and infiltration. [b]Charisma[/b] Spoony Bard - All the bard stereotypes. Plays music, gives lots of buffs to the party, ultimate face. Skald - The warrior bard. Shouts, combat buffs, and blades. Fus Ro Dah! Holy Knight - The "empowered by god" warrior. Paladin, Warpriest. Binder/Shaman - Bargains with spirits, gets powers. [/QUOTE]
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