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6 Core Classes: You are in charge
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<blockquote data-quote="TwoSix" data-source="post: 9309920" data-attributes="member: 205"><p>I'd go like this:</p><p></p><p>Warrior</p><p>Class skeleton is weapon proficiencies, fighting styles, extra attacks, possibly other attack and damage bonuses.</p><p></p><p>Skill Expert</p><p>Class skeleton is extra skills, expertise, reliable talent, extra bonus actions/reactions. Subclass features often require skill checks.</p><p></p><p>Pacted Caster</p><p>Class skeleton is pact magic and invocations, with spells known list. </p><p></p><p>Mage</p><p>Class skeleton is full spell slot casting, with spells prepared from a tight, subclass specific thematic list.</p><p></p><p>On top of this, also has AD&D multiclassing at 1st level. If you don't multiclass, you get bonuses (extra hit points and feats).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9309920, member: 205"] I'd go like this: Warrior Class skeleton is weapon proficiencies, fighting styles, extra attacks, possibly other attack and damage bonuses. Skill Expert Class skeleton is extra skills, expertise, reliable talent, extra bonus actions/reactions. Subclass features often require skill checks. Pacted Caster Class skeleton is pact magic and invocations, with spells known list. Mage Class skeleton is full spell slot casting, with spells prepared from a tight, subclass specific thematic list. On top of this, also has AD&D multiclassing at 1st level. If you don't multiclass, you get bonuses (extra hit points and feats). [/QUOTE]
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