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6 Core Classes: You are in charge
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<blockquote data-quote="Remathilis" data-source="post: 9311338" data-attributes="member: 7635"><p>But... Is it? </p><p></p><p>What I see is "I think concept X, Y And Z should be rolled into a generic, flexible Uberclass that can do all that and more." Usually, it's some mixture of subclasses, feats, class choice points and spells that act to replicate the abilities we think they should have. </p><p></p><p>What I rarely see is true choice removal. Like, the druid doesn't deserve to be a class and wild shape/nature magic gone. Actually, I tend to see the opposite; swashbucklers and channelers and warlords added to the mix, but don't call them classes. </p><p></p><p>I just think that saying "I want a fighter class, but I want to replicate the monk, barbarian, ranger and warlord too" feels like pie in the sky. At best, you get a bunch of watered down signature abilities from full classes added to a bland generic default class, which is barely better than a classless system to begin with.</p><p></p><p>I think it would be an interesting, but different, topic to see what D&D archetypes people would utterly obliterate from the game: no mechanical support of any kind. A barbarian? Pick a fighter and choose a nature background. That's it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9311338, member: 7635"] But... Is it? What I see is "I think concept X, Y And Z should be rolled into a generic, flexible Uberclass that can do all that and more." Usually, it's some mixture of subclasses, feats, class choice points and spells that act to replicate the abilities we think they should have. What I rarely see is true choice removal. Like, the druid doesn't deserve to be a class and wild shape/nature magic gone. Actually, I tend to see the opposite; swashbucklers and channelers and warlords added to the mix, but don't call them classes. I just think that saying "I want a fighter class, but I want to replicate the monk, barbarian, ranger and warlord too" feels like pie in the sky. At best, you get a bunch of watered down signature abilities from full classes added to a bland generic default class, which is barely better than a classless system to begin with. I think it would be an interesting, but different, topic to see what D&D archetypes people would utterly obliterate from the game: no mechanical support of any kind. A barbarian? Pick a fighter and choose a nature background. That's it. [/QUOTE]
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