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6 Core Classes: You are in charge
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<blockquote data-quote="ezo" data-source="post: 9311659" data-attributes="member: 7037866"><p>Cool. It sounds like we're on the same page.</p><p></p><p></p><p>Right, in the current 5E design 4-5 is basically it. When you consider few games reach higher levels at all, that number is really just 2-3 in reality.</p><p></p><p>If I went with the few core classes, obviously the subclasses would have to carry the bulk of the features.</p><p></p><p></p><p>Sure, it is a balancing act between the two. We know you can go overboard in either direction. Frankly, every subclass <em>could</em> be its own class, but there would be a ton of overlap so that isn't advisable IMO.</p><p></p><p></p><p>With the current system, I get that. But I don't really think things need to be nerfed that much.</p><p></p><p></p><p>But if you had a better barbarian background, used it with a Warrior (class) and "Brute/Berserker/etc." subclass, I think it would work well.</p><p></p><p>And then it offers greater flexibility because background can become a more meaninfgul decision point. You could make a Barbarian (background)/ Warrior (class)/ Scout (subclass) or a Barbarian/ Priest/ Druid combo.</p><p></p><p></p><p>Unfortunately, this is true. I has long bothered me and most of the people I play with. You don't <em>need</em> mechanics to play a particular concept, just <em>play</em> your PC that way. In 1E, for example, if you wanted to play a Pirate, you took either the Fighter or Thief, choose appropriate armor, weapons, and proficiencies to finish the look, and then PLAY your PC as you imagine your pirate would act.</p><p></p><p>Now, with the idea of reskinning existing options, it is even easier. Showing how this is possible in the PHB would have helped a lot of players IMO.</p><p></p><p></p><p>Yeah, you aren't wrong. But again by reinforcing it as an option, demonstrating how it works by examples, etc. I think more players might embrace it now they are aware of it, see how it is done, and can hopefully work with their DM to achieve it.</p><p></p><p>5E made a big mistake similarly with backgrounds. <em>SO</em> many times I've had new players think they have to choose a background presented, not realizing that customizing backgrounds should really be the norm, and all the backgrounds shown are simply examples.</p><p></p><p>In the game we're developing as a 5E-related RPG, currently backgrounds comprise of a skill proficiency and two tools (includes languages and others) which the player can pick as they choose, along with two +1 attribute (i.e. ability) increases, also choosen to taste.</p></blockquote><p></p>
[QUOTE="ezo, post: 9311659, member: 7037866"] Cool. It sounds like we're on the same page. Right, in the current 5E design 4-5 is basically it. When you consider few games reach higher levels at all, that number is really just 2-3 in reality. If I went with the few core classes, obviously the subclasses would have to carry the bulk of the features. Sure, it is a balancing act between the two. We know you can go overboard in either direction. Frankly, every subclass [I]could[/I] be its own class, but there would be a ton of overlap so that isn't advisable IMO. With the current system, I get that. But I don't really think things need to be nerfed that much. But if you had a better barbarian background, used it with a Warrior (class) and "Brute/Berserker/etc." subclass, I think it would work well. And then it offers greater flexibility because background can become a more meaninfgul decision point. You could make a Barbarian (background)/ Warrior (class)/ Scout (subclass) or a Barbarian/ Priest/ Druid combo. Unfortunately, this is true. I has long bothered me and most of the people I play with. You don't [I]need[/I] mechanics to play a particular concept, just [I]play[/I] your PC that way. In 1E, for example, if you wanted to play a Pirate, you took either the Fighter or Thief, choose appropriate armor, weapons, and proficiencies to finish the look, and then PLAY your PC as you imagine your pirate would act. Now, with the idea of reskinning existing options, it is even easier. Showing how this is possible in the PHB would have helped a lot of players IMO. Yeah, you aren't wrong. But again by reinforcing it as an option, demonstrating how it works by examples, etc. I think more players might embrace it now they are aware of it, see how it is done, and can hopefully work with their DM to achieve it. 5E made a big mistake similarly with backgrounds. [I]SO[/I] many times I've had new players think they have to choose a background presented, not realizing that customizing backgrounds should really be the norm, and all the backgrounds shown are simply examples. In the game we're developing as a 5E-related RPG, currently backgrounds comprise of a skill proficiency and two tools (includes languages and others) which the player can pick as they choose, along with two +1 attribute (i.e. ability) increases, also choosen to taste. [/QUOTE]
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