6 Eagle Down (Judge : Garyh)

7 Rabbit runs forward towards the farther cluster of enemies. As he passes near the Reaver, it lashes out at him, but he slides aside with what looks like a football move and continues on. As soon as he is out of range, he raises his club and blasts the nearest mage. His hasty shot goes wide, and Rabbit curses as his reservoir of fate dissipates wastefully. He pauses to sight more carefully, and two bright stores trail out to orbit the mage like targets. His second blast nails it.

[sblock=Actions]
Move: to N10, activating Shadow Walk.
OA from Reaver: OA on 7 Rabbit (1d20+11=16) Misses (thank God for Defensive Mobility)
Minor: curse mage at L8
Standard: Eldritch Blast on mage: Eldritch Blast on mage (hit: +1 Prime Shot, +2 Fate of the Void; damage: +1d6 curse) (1d20+6+1+2=13, 1d10+5+1d6=18) Miss by 1. Grr.

Unless someone can point out a +1 I missed, I'll use an AP to try again:
AP: Eldritch Blast on mage (hit: +1 Prime Shot; damage: +1d6 curse) (1d20+6+1=18, 1d10+5+1d6=13) Hit for 13.
[/sblock]

[sblock=Tactics]
Wasn't Soldier's daze till-end-of-turn? If he's actually supposed to be making saves, someone with a good Heal should get next to him and make a roll to grant a saving throw. I'd do it but I only have +1 and I have to use up this +2 this turn.

I just realized I should maybe have used Frigid Darkness on that warforged to give everybody bonuses to hit next turn, since there are so many people surrounding it. Want to delay until after me so I can do it next turn?
[/sblock]

[sblock=7 Rabbit stat block]7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 12, Passive Insight: 17
AC:16 (18 vs. OA), Fort:15, Reflex:15, Will:14 -- Speed:5
Resist 10 force
HP:38/40, Bloodied:20, Surge Value:10, Surges left:8/10
Initiative 0
Action Points: 0, Second Wind: not used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Frigid Darkness, Armor of Agathys, Fevered Certainty of Caiphon, Brooch of Shielding
[/sblock]
 

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The dark one actually struck her with some sneaky flourish. That pissed her off. She runs right at him and stabs him right in the shoulder. He's then thrown back by a pulse of energy. Lets see how sneaky he is now that he's in the middle of us all.

[sblock=OOC]

Move: V16 to U13[gain concealment]
Standard: Eldritch Strike Dark One Emisarry


1d20+9=23, 1d6=2, 1d4+5=7

Hit, dark one takes 9 damage and slides to T13
[sblock=stat block]
Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 16, Reflex: 17, Will: 16 - Speed: 6
HP: 30/40, Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
0/1 Vampiric Embrace
1/1 Chilling Cloud
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
[/sblock][/sblock]
[sblock=OOC]Ok that makes sense. I was confused a bit by the location change.

EDIT: I see Kama'zer and Soldier moved so my action is a bit different that I'd wanted. LOL I don't mind stabbing him though so it's all good.[/sblock]
 

[sblock=7 Rabbit]
OA from Reaver
vs AC (1d20+11-2=14)

You can't cut across the corner of an obstacle so there was an OA. (you had to move through P10)
[/sblock]

[sblock=Tsi'ri]Don't forget the concealment. Also, Mrithas was already at U13 so I tweaked the moves a bit.[/sblock]

The warforged who just woke up from Callen's sleep spell gets back on his feet and charges 7 Rabbit, hitting him squarely.

The emissary dances away from Tsi'Ri and then backstabs Kama'Zer.

The other Warforge squares his shoulder, digs deep and finds renewed reserve of energy. He tries to smash Soldier, fails, and then moves back.

The Reaver goes for Callen's throat but a swiftly erected magic shield deflects it.

The two mages send a magic missile volley toward 7 Rabbit.

[sblock=Actions]
Warforged 1
Move: Up
Standard: charge
vs AC (1d20+9+1-2=20, 1d8+4=11) hit

Emissary:
Minor: Shifts (Gains Concealment)
Standard: vs Kama
vs AC 20 (1d20+10+2=29, 1d4+5+1d6=10) hit

Warforged: vs Soldier
vs Soldier AC 19 (1d20+9+2=12, 1d8+4=6)
Move: Shift TPL

Reaver vs Callen
1d20+11=17
Hit but callen activates staff power to deflect

Mages vs 7 Rabbit
vs reflex (1d20+7=19, 2d4+4=9, 1d20+7=12, 2d4+4=8) 1 hit for 9
[/sblock]

[sblock=Status]
Warforged 1: 32/56
Warforged 2: 21 +14 / 56

Mage 1 : 15/42
Mage 2 : 28/42

Dark One : 39/48

7 Rabbit: 18 /40 [8/10]
Kama'Zer: 9/41 [5/9]
Soldier: 24 /50 [6/13) Dazed (save ends), +4 to hit W2
Tsi'Ri: 30/40 [10/10]
Mrithas: 24/34 [8/9]
Callen: 27/32 [7/8]

L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him.

Warforged
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Longsword (Standard, at-will)
+9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
The warforged soldier gains a +1 bonus to melee attacks if it has an ally

Mage
Medium natural humanoid
Perception 15; low-light vision
HP 42; Bloodied 21
AC 17; Fortitude 13, Reflex 14, Will 15
Dagger (Standard, at-will) Weapon
+4 vs Armor Class; 1d4 damage.

Reavers
Perception 13; darkvision
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 18, Reflex 20, Will 21
Immune disease, poison; Resist 10 necrotic
Deadly Mane (Standard, at-will) Necrotic
+11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn.

Dark One Emisarry
Perception 19; darkvision
HP 48; Bloodied 24
AC 20; Fortitude 16, Reflex 20, Will 17
Dagger (Standard, at-will) Weapon
+10 vs Armor Class; 1d4+5 damage.
The dark one emissary deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
[/sblock]
 

[sblock=OA]
I already rolled the OA. I'll take yours, though - it was even worse than mine!
[/sblock]

7 Rabbit backs away quickly from his attacker. As he disengages it, two orbiting motes of light remain behind. He winds up and bashes it with his war club, a move more like hitting a ball with a bat than an action attack. The club whiffs past it, but light erupts from the end of it, searing the warforged and leaving a blinding afterimage. "Stay away from me!" he yells. "You can't keep me from my brother!

[sblock=Actions]
Move: shift to O11
Minor: Warlock's curse on Warforged 1
Standard: Dire Radiance on Warforged 1: Dire Radiance on Warforged 1 (targets Fort; hit: +1 prime shot; damage: +1d6 curse) (1d20+6+1=23, 1d6+5+1d6=10) Hits for 10, and if it moves closer it takes another 1d6+5)
AP: Eldritch Blast on Warforged 1 (no sense doubling up on Dire Radiance, there's no way he'd come closer if he takes 2d6+10, so it'd just be wasted!): Eldritch Blast on Warforged 1 (targets Reflex; hit: +1 prime shot; damage: +1d6 curse) (1d20+6+1=20, 1d10+5+1d6=18) Hits again for 18!
[/sblock]
 
Last edited:



[sblock=OOC]
Didn't you use your AP last round or?? and don't forget you have tactical warlord in the party

Ha, you're right. I lost track of whether I'd used one last fight so I asked, and then whenever I asked myself whether I'd used it THIS fight, I just remembered asking and having someone say, "No, you've still got one left."

So, the mage I attacked last round should have taken 3 extra hp, and the warforged I attacked this round only took the first 10.
[/sblock]
 

Mri'Thas tries to focus his magical energies on the reaver that seems to be giving Callen a bad time, but there's a lot going on around him, and his aim fails the githyanki. The magical missiles fly wide, and crush against the sturdy stone wall.

A %&$#ing 2
 

DM_Malenkirk on Virtual Battlemat

[sblock=Updated Status]
Warforged 1: 22/56

Mage 1 : 12/42
Mage 2 : 28/42

Dark One : 39/48

*7 Rabbit: 18 /40 [8/10]
Kama'Zer: 9/41 [5/9]
*Soldier: 24 +4 /50 [6/13) Dazed (save ends), +4 to hit W2
Tsi'Ri: 30/40 [10/10]
*Mrithas: 24/34 [8/9]
Callen: 27/32 [7/8]

L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him.

Warforged
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Longsword (Standard, at-will)
+9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
The warforged soldier gains a +1 bonus to melee attacks if it has an ally

Mage
Medium natural humanoid
Perception 15; low-light vision
HP 42; Bloodied 21
AC 17; Fortitude 13, Reflex 14, Will 15
Dagger (Standard, at-will) Weapon
+4 vs Armor Class; 1d4 damage.

Reavers
Perception 13; darkvision
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 18, Reflex 20, Will 21
Immune disease, poison; Resist 10 necrotic
Deadly Mane (Standard, at-will) Necrotic
+11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn.

Dark One Emisarry
Perception 19; darkvision
HP 48; Bloodied 24
AC 20; Fortitude 16, Reflex 20, Will 17
Dagger (Standard, at-will) Weapon
+10 vs Armor Class; 1d4+5 damage.
The dark one emissary deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
[/sblock]
 

Ts'iri fires a blast at one of the wounded mages and scores a solid hit but the mage remains standing. Not wanting the Dark One to get away, Ts'iri follows him and hits him square in the back as he attacks Kama'Zer. "You didn't forget who you were fighting did you? Do you think it's wise to turn your back on me? It's your funeral."

[sblock=OOC]
Standard: Eldritch Blast at Mage 1
Move: T13 to S13
AP: Eldritch Strike Dark One Emisarry


1d20+6=15, 1d10+5=8

1d20+10=21, 1d6=3, 1d4+5=9

Mage 1 hit for 8
Hit Dark One Emisarry [+10 -2 (concealment), +2(flank), +1 (AP forgot in roll) = +11] for 15 {forgot +3 for AP in roll}

Well I hit twice but I was hoping to kill a mage.

[sblock=stat block]
Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 16, Reflex: 17, Will: 16 - Speed: 6
HP: 30/40, Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 0

Powers:
1/1 Second wind
0/1 Vampiric Embrace
1/1 Chilling Cloud
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
[/sblock][/sblock]
[sblock=OOC]Thanks for updated map; I've been getting a bit confused.

Kama'Zer, you have a flank if you can use it.[/sblock]
 

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