JoeNotCharles
First Post
7 Rabbit runs forward towards the farther cluster of enemies. As he passes near the Reaver, it lashes out at him, but he slides aside with what looks like a football move and continues on. As soon as he is out of range, he raises his club and blasts the nearest mage. His hasty shot goes wide, and Rabbit curses as his reservoir of fate dissipates wastefully. He pauses to sight more carefully, and two bright stores trail out to orbit the mage like targets. His second blast nails it.
[sblock=Actions]
Move: to N10, activating Shadow Walk.
OA from Reaver: OA on 7 Rabbit (1d20+11=16) Misses (thank God for Defensive Mobility)
Minor: curse mage at L8
Standard: Eldritch Blast on mage: Eldritch Blast on mage (hit: +1 Prime Shot, +2 Fate of the Void; damage: +1d6 curse) (1d20+6+1+2=13, 1d10+5+1d6=18) Miss by 1. Grr.
Unless someone can point out a +1 I missed, I'll use an AP to try again:
AP: Eldritch Blast on mage (hit: +1 Prime Shot; damage: +1d6 curse) (1d20+6+1=18, 1d10+5+1d6=13) Hit for 13.
[/sblock]
[sblock=Tactics]
Wasn't Soldier's daze till-end-of-turn? If he's actually supposed to be making saves, someone with a good Heal should get next to him and make a roll to grant a saving throw. I'd do it but I only have +1 and I have to use up this +2 this turn.
I just realized I should maybe have used Frigid Darkness on that warforged to give everybody bonuses to hit next turn, since there are so many people surrounding it. Want to delay until after me so I can do it next turn?
[/sblock]
[sblock=7 Rabbit stat block]7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 12, Passive Insight: 17
AC:16 (18 vs. OA), Fort:15, Reflex:15, Will:14 -- Speed:5
Resist 10 force
HP:38/40, Bloodied:20, Surge Value:10, Surges left:8/10
Initiative 0
Action Points: 0, Second Wind: not used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Frigid Darkness, Armor of Agathys, Fevered Certainty of Caiphon,Brooch of Shielding
[/sblock]
[sblock=Actions]
Move: to N10, activating Shadow Walk.
OA from Reaver: OA on 7 Rabbit (1d20+11=16) Misses (thank God for Defensive Mobility)
Minor: curse mage at L8
Standard: Eldritch Blast on mage: Eldritch Blast on mage (hit: +1 Prime Shot, +2 Fate of the Void; damage: +1d6 curse) (1d20+6+1+2=13, 1d10+5+1d6=18) Miss by 1. Grr.
Unless someone can point out a +1 I missed, I'll use an AP to try again:
AP: Eldritch Blast on mage (hit: +1 Prime Shot; damage: +1d6 curse) (1d20+6+1=18, 1d10+5+1d6=13) Hit for 13.
[/sblock]
[sblock=Tactics]
Wasn't Soldier's daze till-end-of-turn? If he's actually supposed to be making saves, someone with a good Heal should get next to him and make a roll to grant a saving throw. I'd do it but I only have +1 and I have to use up this +2 this turn.
I just realized I should maybe have used Frigid Darkness on that warforged to give everybody bonuses to hit next turn, since there are so many people surrounding it. Want to delay until after me so I can do it next turn?
[/sblock]
[sblock=7 Rabbit stat block]7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 12, Passive Insight: 17
AC:16 (18 vs. OA), Fort:15, Reflex:15, Will:14 -- Speed:5
Resist 10 force
HP:38/40, Bloodied:20, Surge Value:10, Surges left:8/10
Initiative 0
Action Points: 0, Second Wind: not used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Frigid Darkness, Armor of Agathys, Fevered Certainty of Caiphon,
[/sblock]