6 Eagle Down (Judge : Garyh)

Mri'Thas follows his comrade attack with a wave of magical projectiles, but these are targeting the woman in wizard tunic, who dodges one of the energy balls, which explodes on the wall, but receives the other full in the face. The githyanki smiles satisfied. "Press on! We'll show these incompetent fools what happens when they dare obstruct our goals!"
[sblock=actions]
Magic missiles on the witch: 21 to hit for 13 dmg [/sblock]
 

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[sblock=OOC-Voda]You have forgotten the the staff's enchantment bonus to damage as I see you use +5 (in the Magic missile attack) and not the correct bonus that is +6 (I also noticed this on Mri'thas character page and corrected it)[/sblock]
 

[sblock=Voda]But more importantly, it's not your turn! My guys need to act before you can act again.

Shouldn't be too long, I'll find the time this afternoon.[/sblock]
 

The zombies, reeling under the assault of heroes, are both finished by the unnatural cold aura of 7 Rabbit's curse.

Damien is hurt, there is no mistaking it, and he screams in fury. He retaliates on Kama'Zer and narrowly misses.

The mage seeks to finish her as well as hurting 7 Rabbit and Tsi'ri with lighnting bolt spell that jumps around the battlefield. The warlord still manages to resist the attack and so does the dwarf. Tsi'Ri isn't so fortunate but the unnatural vitality she gained from slaying the cursed zombie saves her from much damage.

Sensing that the battle is lost, the mage abandons Damien to his fate, retreating into the basement.

[sblock=Actions]
Agathys
1:Zombie 2:Damien (1d6+4=10, 1d6+4=10)

Damien vs Kama
vs Kama AC 20 (1d20+9=20, 1d8+6=13) -2 for chilling cloud, miss

Dancing Lightning 1:vs KamaZer 2:Vs Tsi'ri 3:Vs 7 Rabbit (Reflex) (1d20+6=11, 1d20+6=24, 1d20+6=15) Only hits Tsi'Ri
Damage
lightning damage (1d6+4=6)
[/sblock]

[sblock=OOC]As far as I am concerned, Damien is fighting to the death and will be killed if brought to 0. He has taken plenty of lethal damage by this point and insisting that the last blow was a mild, non lethal tap on the head won't cut it. I'll just rule that he died from his other wounds.

If you want to capture him, you need to follow the rules about intimidating a bloodied enemy (Standard Action, Intimidate vs DC 26).

Even if you don't capture him, Castor is still safely hidden under the table and should give you enough info to move on with the investigation so you can just cut loose if you want and kill the SOB.[/sblock]

[sblock=Status]
Damien : 32/102 Cursed (Tsi'Ri), Slowed (save end), bloodied, +4 to be hit

Mage : 25/36 (Moved 8 sqaure to the basement)

Damien has expanded his daily White Raven Onslaught Power, Has spent his AP

Callen : 19 / 32
Kama'Zer: 15 / 41 bloodied
Soldier: 26 +4 / 44 SW spent, Boundless endurance, Dazed (save ends)
7 Rabbit: 21 +2 /40 Armor of Agathis
Tsi'ri: 18 / 40 bloodied
Mri'Thas: 16 /34 bloodied



Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.


Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.

Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
[/sblock]
 
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still dazed, Soldier takes a step towards the enemy commander and misses with his attack

[sblock=Details]
Standard Action:move to K12
AP Action:Lasting Threat attack against Damien(hits ac 16 for 28 demage and marks Damien)

Save against Daze: 10
[/sblock]

[sblock=Soldier stat Line]Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:26/44 +4thp, Bloodied:22, Surge Value:11, Surges left:12/13
Initiative +2, Action Points: 1, Second Wind: used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Warforged Resolve, Lasting Threat, Boundless Endurance(in use/used), Frost Weapon
[/sblock]
 

Crouching low for a moment, Kama'zer springs into the air and flies by Damien in a telekinetically assisted leap. Damien tracks her movement and times his strikes to hit just as she's landing, stabbing her right in the belly and running her through. Grunting in pain, Kama'zer grabs Damiens sword with her shield hand while its still in her and pulls herself forward on it. With a macabre grin, she chops once with her sword right into his neck. As the spray of blood covers her face in warm speckles, she chops again into the same wound while watching the look of surprised horror on Damien's face as his head is nearly severed from his body. He falls to his knees before her and lets go his sword before dropping lifeless to the ground. Kama'zer pulls his sword from inside of her and tosses it onto his body while wobbling unsteadily on her feet.

"THAT is what happens to those who stand in the way of our mission." Kama'zer says to the corpse, seeming to gain renewed energy from the thought.

OOC: The above description is based on the assumption that he dies from Kama'zers 23 total damage which should be correct if Mri'Thas' magic missiles hit him for 13 damage instead of the mage that disappeared. If he's not dead yet for some reason, let me know and I'll modify my post.
[sblock=Actions/Stat block]Start= bloodied

Move= Telekinetic Leap to M12, giving Damien an OA at me. Damien OA at Kama'zer for moving by him. (1d20+9=29, 1d8+6=8) Crit for 14 damage! Leaves Kama'zer at 1 hp!

Standard= Warlord's Favor vs. Damien AC20 w/flanking and bonus from Lead the Attack (1d20+8+4+2=21)Warlord's Favor damage (2d8+4=13) Hit AC21 for 13 damage.

AP Standard Action: Wolf Pack Tactics at Damien w/ Flanking and Lead the Attack Bonus. (1d20+8+4+2=31, 1d8+4=10) Hit AC31 for 10 damage!

Minor= Inspiring Word on Kama'zer: Surge +1d6 (1d6+10=13) Used 1 surge and healed 13 HPs.

End= bloodied still.
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 14/41, Bloodied: 20, Surge Value: 10, Surges left: 6/9
Action Points: 0, Second Wind: not used
Powers-Opening Shove, Wolf Pack Tactics
Warlord's Favor, Aid the Injured, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 
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