Would you say this is a good rate of progression for a campaign?
Our group has decided that we would like to be able to raise a level every 2 months. We meet once a week, averaging 3 times a month.
It doesn't seem so bad when we actually play a game and we look towards the next upcoming level, but stepping back and looking at the grand scheme of things, by itself, 1 year is a very long time.
One of our campaign goals is to reach Epic Level, but at this rate it may take anywhere from 1 year to 2 years, depending on if we can prevent our characters from being killed.
I think the difficulty lies in finding the happy medium of feeling that levels have been "earned" but at the same time, staying away from the feeling of being "handed" levels or from "zipping" through levels.
There are differing opinions within our group, with some favoring an enhanced speed of progression, while some want to "savor" their levels.
Our group has decided that we would like to be able to raise a level every 2 months. We meet once a week, averaging 3 times a month.
It doesn't seem so bad when we actually play a game and we look towards the next upcoming level, but stepping back and looking at the grand scheme of things, by itself, 1 year is a very long time.
One of our campaign goals is to reach Epic Level, but at this rate it may take anywhere from 1 year to 2 years, depending on if we can prevent our characters from being killed.

I think the difficulty lies in finding the happy medium of feeling that levels have been "earned" but at the same time, staying away from the feeling of being "handed" levels or from "zipping" through levels.
There are differing opinions within our group, with some favoring an enhanced speed of progression, while some want to "savor" their levels.