6 levels in 1 year?

Maybe I'm just impatient.

To me 1 year in RL, is a long time. I guess it comes from the quick gratification of gaining levels like nothing from playing all those Final Fantasy games. :p

Anyways, in my mind, if a campaign takes too long to progress in levels, there doesn't seem to be any increase in power for the characters. I admit, that one of the reasons I enjoy playing DnD is making my character stronger and watching it grow. However, if it takes too long for my character to become stronger, then it feels just the same as my character not gaining any power at all.

It starts getting to the point where it doesn't matter how long it will take, since it will take a long time regardless, so what is the point if there is no character growth?

This is just my own personal opinion, not that I am unhappy with my campaign or that I think that every campaign should be run a certain way.

I am very happy with my campaign, I just wish there was a way that we could gain levels at an incresed pace without it seeming as if we were breezing through...
 

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demon_jr said:
Would you say this is a good rate of progression for a campaign?

Well...is the group happy with the rate of progression? That's really the sole measure, because there's no "correct" speed.

You could just as easily toss out XP based on CR, and simply have your PCs based on campaign 'milestones' - uncover Plot X or defeat Bad Guy Y.

Or you could run a set of adventures and advance the PCs several levels between each one, assuming that they are off doing other stuff in between.

J
 

I think that the speed of character progression is a decision to be made by the entire gaming group. Of course each member has their own reasons for playing and this might result in a difference of opinion (this seems to be what has happened in your case). This, however, is par for the course when a member of a group. Compromise and flexibility are key ingredients to a a succesful gaming group (IMHO). If you feel the current pace is too slow, perhaps you can find other ways for your character to grow. Character growth need not only be accomplished by raising levels.
Perhaps you can increase the complexity of your character, develop new traits, new relationships. "Power" need not only be measured by how much damage one can do in a single round; rather it can be measured by how much impact your character has on the campaign world. "Power" can be gained through roleplaying just as easily as by raising levels. An individual could carve out his own kingdom in some savage waste, thereby affecting all the surrounding regions. Or, one could become a saint or champion of his or her faith, increasing his or her own power. So if you feel like your power levels are not increasing quickly enough, maybe try find other ways to compensate. Ask your DM for ideas or offer your own. I am sure he would be more than willing to work with you on such ideas.
Anyways, in my mind, if a campaign takes too long to progress in levels, there doesn't seem to be any increase in power for the characters. I admit, that one of the reasons I enjoy playing DnD is making my character stronger and watching it grow. However, if it takes too long for my character to become stronger, then it feels just the same as my character not gaining any power at all.
Anyways, in my mind, if a campaign takes too long to progress in levels, there doesn't seem to be any increase in power for the characters. I admit, that one of the reasons I enjoy playing DnD is making my character stronger and watching it grow. However, if it takes too long for my character to become stronger, then it feels just the same as my character not gaining any power at all.
 

Good advice Kyanus Ren.

Let me reclarify that I am not unhappy with our campaign's current rate of progression. This is just one of these things that usually come up from being a player.

Like you stated earlier, this is a group game and decisions should be agreed upon as a group. In regards to your example of carving out a kingdom, I believe that is a very good one of gaining power within the campaign. However, this being a group game, I believe this may not be feasible since I believe that would be something the whole group would have to agree upon, rather than allowing one player to attempt without the consent of the entire group.

But then again, I am not the DM, so I really wouldn't know how it would be handled until I ask. Maybe I'll take your advice and speak to my DM.

:D
 

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