mamba
Legend
I am not sure about the latter one, if you make the DM's life hard, there is less incentive to be a DM. On top of that I am not interested in playing superheroes either, so from my perspective they make the DM's life harder to accomplish something I do not want in the first place.What I would say, then, is that skilled play is not actually harmed in newer editions--it is simply something that the GM cannot achieve with minimal effort. If the GM wishes to provide a challenge, they themselves will be challenged, which is something I personally value.
In your experience, has making it harder for DMs to challenge the players led to better games (at the table) or to ones they were more of a walk in the park for the players?