EzekielRaiden
Follower of the Way
Unfortunately, that simply won't happen. Like I understand where you're going with that, but that will not--ever--be the default rules of the game. This isn't a speculation on my part; it is a statement of fact.Oh, sure, no problem there. Great stuff.
But the rules don't have to be designed around this premise.
To a point; but it's only more recently that finding one's desired item(s) has gone from a player-side hope to a player-side expectation. Remember, before 3e players weren't allowed to see the magic item lists and thus in theory didn't even know what was out there (and still don't, if the DM is any good at homebrewing items).
Perhaps, though if the game has rules or even just guidelines for commissioning items from artificers then given enough in-game time and cash a character will eventually be able to get the item she seeks.
But this idea can't have the items be manufactured in just a few days or even a few weeks. You commission it now and pick it up in six months, or a year, or whatever; while maybe or maybe not continuing to adventure in the meantime depending on what you and-or your party decide.
People aren't interested in waiting six to twelve IRL months to get something. Mostly because it's unlikely any campaign they play will ever last that long. Campaigns that last more than a year are rare. Campaigns that last two years or more are extremely rare. That's just the nature of the beast. Remember how 5e campaigns almost never last past level 12, and aren't even guaranteed to reach double digits? Yeah...when it takes about a month to gain a new level, that means most campaigns last less than a year.
You're literally setting a standard that means most players never get the thing they want. That's never going to fly; it's asking others to accept a "reasonable" standard which puts everything they're asking for out of reach. In other words, it isn't actually a reasonable standard, even if you think it is or should be.
But doesn't that mean waiting four to six months to use it? From what you've said previously about how slow levelling is.Sure. Not so much retraining perhaps but additional training. In 1e a fighter gained a new weapon proficiency at 4th, 7th 10th... levels; so if you found a hella good weapon during 6th level you'd claim it as yours at that point but wait until after 7th level training to put it to much use.
You're not going to find an audience willing to bite for that. It's just not what people want to play. You should, most certainly, be supported in doing that (yet another reason to have "novice levels" and incremental advance rules--spooling out development as long as the group finds that worthwhile)--but it's simply not going to happen that the game will be designed such that you get a cool item and it sits in your bag for four to six IRL months.
And I have never--not once--seen a GM willing to hand out anything near that number of weapons. Even the most treasure-filled campaign I've ever played didn't have that. Perhaps that's how some folks ran it in the past, but I've never seen a shred of evidence that something like that would be tolerated today, nor that it was even particularly acceptable 30 years ago.The golf bag approach works well if a fighter is collecting weapons good against specific foes e.g. a Giantslayer, a Dragonslayer, a Flametongue, etc.