But why would you buy a new system when half a dozen pages of house rules would do the same job?I want Shadowdark except less lethal with more magic and no torches.
But why would you buy a new system when half a dozen pages of house rules would do the same job?I want Shadowdark except less lethal with more magic and no torches.
No,. i know you've already been given this answer in several threads a dozen times over, we're not derailing another just to satisfy micah sweet's worldbuilding grouses yet again for a game you by your own admittance have little to no interest in playing yourself.I would also want rules that explain where the super powers come from.
Not gonna happen.Without throwing it.
That you have to train to level up in 1e fairly strongly implies the existence of places where such can be done - martial arts or mercenary training schools, thieves' guilds, mages' guilds or labs, temples, etc.They do? Where are they? Why do they get no representation?
Because as far as I can tell, no such thing has been represented in D&D--not even 4e--outside of the 3.5e Book of Nine Swords content. That's the one and only place such things have ever been presented. What have I missed?
Thing is, if you can't explain how a fantastical thing works in the fantasy you're hung out to dry if-when someone wants to replicate it, or find a way to prevent it, or find an in-fiction explanation for it.No,. i know you've already been given this answer in several threads a dozen times over, we're not derailing another just to satisfy micah sweet's worldbuilding grouses yet again for a game you by your own admittance have little to no interest in playing yourself.
it's a fantasy word, people can do fantastical things, please stop bringing it up and let us actually have the conversation we're trying to have.
conclusion:GobHag's ideas are fine for optional mythic-level play but not for the core game.
Personally, if make 0th level play its own box.I'd combine some of those to get three completely separate (yet vaguely compatible) games:
1. The primary game (0-10) - it could go open-ended after 10 for those as don't want to go Legendary, but this would be the core game; the other two would be completely optional
2. Legendary levels (11-20 or 11-25) - for those who want to bounce around planes, fight deities, etc. without all that low-level fussing
3. Mythic levels (everything higher) - this would be D&D as a full-on supers game for those who want to be deities.
I could have told you that in post #2conclusion:
we don't want 6E
we want half a dozen variants ranging from shadowdark-esque simplicity and low power thru to epic superhero stuff
I think that's a key observation.The 5e sweet spot is a sweet spot for a reason.
D&D fans like their PCs competent but easy to run.