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<blockquote data-quote="3catcircus" data-source="post: 7835646" data-attributes="member: 16077"><p>So, now...</p><p></p><p>5e suffers from the same basic flaws as 4e and 3e in how it treats the core damage and healing mechanics and in how it treats advancement of hit points, attack bonus, hit points, etc.</p><p></p><p>Stop the arms races involving armor class, attack bonus and hit points and 5e can remain evergreen. I would release a hardback 5e UA with alternative core mechanics such as using a dice pool for skills, attacks, saves, etc. and additional bolt-on optional mechanics to ratchet up the deadliness of combat. PF 2e has sort of captured some of this in the way they handle proficiency bonuses.</p><p></p><p>It doesn't help their cause that the only things they've released with any consistency are giant, expensive hardback adventures. What they ought to be doing is developing 32-page adventures that are generic, setting-wise, but with a sidebar identifying where to locate in Greyhawk, FR, and Mystara. Do one every 4-6 months.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7835646, member: 16077"] So, now... 5e suffers from the same basic flaws as 4e and 3e in how it treats the core damage and healing mechanics and in how it treats advancement of hit points, attack bonus, hit points, etc. Stop the arms races involving armor class, attack bonus and hit points and 5e can remain evergreen. I would release a hardback 5e UA with alternative core mechanics such as using a dice pool for skills, attacks, saves, etc. and additional bolt-on optional mechanics to ratchet up the deadliness of combat. PF 2e has sort of captured some of this in the way they handle proficiency bonuses. It doesn't help their cause that the only things they've released with any consistency are giant, expensive hardback adventures. What they ought to be doing is developing 32-page adventures that are generic, setting-wise, but with a sidebar identifying where to locate in Greyhawk, FR, and Mystara. Do one every 4-6 months. [/QUOTE]
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