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<blockquote data-quote="LuisCarlos17f" data-source="post: 7835836" data-attributes="member: 6802378"><p>How to explain it with an example? Do you know the car tuning? Hasbro doesn't want to sell lots of pieces of car tuning but the goal is a car in all homes, and after selling pieces for car tuning. Hasbro want to sell the doll, and after when are the girls with one, then to sell clothes for this doll (and the car, and the house, and the pets..)</p><p></p><p>You can create your house rules, but these to become official is different. If those changes aren't in the retroclon games it will be because some reason. You can create new rules for other board game as Risk or Monopoly, but to sell more they game needs simple rules to be easy to be learnt by the new players. </p><p></p><p>Hasbro doesn't want a D&D like a Dark Souls for hardcore gamers but a Mario Bros for the new players who are starting. Hasbro doesn't want to sell a hard challenge for fans of model building but a "kindergarten block kit". Hasbro doesn't want to sell a Shakespeare's or Tolstoi novel but a Julio Verne or Emilio Salgari's book adapted to teen public. </p><p></p><p>3.5 was lot of crunch (feat, spells, magic item..) and now 5th Ed is recycling the fluff (lore or background). A new edition only can be after when nothing new can be added. With DM Guild you have enough crunch to fill up. WotC doesn't need risks yet, but to publish something 3rd party publishers can't sell so good. </p><p></p><p>The next edition will not be D&D but a different name, for example Universal d20 system, and with a feedback not only from players, but with idead from the own 3rd Party publishers to can be added to their own settings (for example Courage as ability score for a gothic horror setting).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7835836, member: 6802378"] How to explain it with an example? Do you know the car tuning? Hasbro doesn't want to sell lots of pieces of car tuning but the goal is a car in all homes, and after selling pieces for car tuning. Hasbro want to sell the doll, and after when are the girls with one, then to sell clothes for this doll (and the car, and the house, and the pets..) You can create your house rules, but these to become official is different. If those changes aren't in the retroclon games it will be because some reason. You can create new rules for other board game as Risk or Monopoly, but to sell more they game needs simple rules to be easy to be learnt by the new players. Hasbro doesn't want a D&D like a Dark Souls for hardcore gamers but a Mario Bros for the new players who are starting. Hasbro doesn't want to sell a hard challenge for fans of model building but a "kindergarten block kit". Hasbro doesn't want to sell a Shakespeare's or Tolstoi novel but a Julio Verne or Emilio Salgari's book adapted to teen public. 3.5 was lot of crunch (feat, spells, magic item..) and now 5th Ed is recycling the fluff (lore or background). A new edition only can be after when nothing new can be added. With DM Guild you have enough crunch to fill up. WotC doesn't need risks yet, but to publish something 3rd party publishers can't sell so good. The next edition will not be D&D but a different name, for example Universal d20 system, and with a feedback not only from players, but with idead from the own 3rd Party publishers to can be added to their own settings (for example Courage as ability score for a gothic horror setting). [/QUOTE]
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