Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
6E When?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LuisCarlos17f" data-source="post: 7855212" data-attributes="member: 6802378"><p>But the experience working with the videogames will teach a lot of things, something like a hardcore playtesting for possible modules. Should I to buy a expensive magic wand, gunpowder & firearms, or to hire a squire to reload my crossbows from behind a tower shield? can I send my familiar to leave a paper with a magic teletransportation rune to go to a far zone, avoiding a hard climbing or rooms with traps? With informatic simulations they are going to test the rules about mass battles, ship fights, sieges against strongholds or skirmishes against warbands. </p><p></p><p>D20 system is nice for fantasy but it isn't ready for crossovers with different genres, for example planetary romance, postapocalypse or space opera, because the XPs reward should be different if modern technology allow a enemy to be too easier or harder to be defeated. </p><p></p><p>Let's imagine they want to publish a videogame about investigation and paranormal horror, like "the sinking city", with puzzles. The game studio may notice they need some changes and even to create a new d20 system killing some sacred cows as the six abilities scores. (Sometimes in the past I have suggested new abilities scores, courage(bravery), acuity (perception + astuteness) and spirit (karma/fate/luck/guardian angel, faith, hope and resistance against supernatural influences). </p><p></p><p>If it works, why to change it? Now players want the return or update of their favorite titles, and later new things will start to be published. And the cadence of books is slower, most of these are modules or bluff/lore/background than crunch(spells, feats, magic item, subclasses, races). </p><p></p><p>Before the next edition a new original setting will have to be published. When I say original I mean a new IP starting from zero, not the adaptation of other known franchise (like a videogame or movie saga). In the last years of an edition they dare to risk and to publish new ideas for classes with some special mechanic (incarnum, martial maneuvers, truename, vestige pacts, shadow mysteries). </p><p></p><p>And if the projects for the mass media (movies, videogames and teleseries in streaming services) are enough successful then a new edition would be too risky, not yet until there are too many complains about broken balance of power.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7855212, member: 6802378"] But the experience working with the videogames will teach a lot of things, something like a hardcore playtesting for possible modules. Should I to buy a expensive magic wand, gunpowder & firearms, or to hire a squire to reload my crossbows from behind a tower shield? can I send my familiar to leave a paper with a magic teletransportation rune to go to a far zone, avoiding a hard climbing or rooms with traps? With informatic simulations they are going to test the rules about mass battles, ship fights, sieges against strongholds or skirmishes against warbands. D20 system is nice for fantasy but it isn't ready for crossovers with different genres, for example planetary romance, postapocalypse or space opera, because the XPs reward should be different if modern technology allow a enemy to be too easier or harder to be defeated. Let's imagine they want to publish a videogame about investigation and paranormal horror, like "the sinking city", with puzzles. The game studio may notice they need some changes and even to create a new d20 system killing some sacred cows as the six abilities scores. (Sometimes in the past I have suggested new abilities scores, courage(bravery), acuity (perception + astuteness) and spirit (karma/fate/luck/guardian angel, faith, hope and resistance against supernatural influences). If it works, why to change it? Now players want the return or update of their favorite titles, and later new things will start to be published. And the cadence of books is slower, most of these are modules or bluff/lore/background than crunch(spells, feats, magic item, subclasses, races). Before the next edition a new original setting will have to be published. When I say original I mean a new IP starting from zero, not the adaptation of other known franchise (like a videogame or movie saga). In the last years of an edition they dare to risk and to publish new ideas for classes with some special mechanic (incarnum, martial maneuvers, truename, vestige pacts, shadow mysteries). And if the projects for the mass media (movies, videogames and teleseries in streaming services) are enough successful then a new edition would be too risky, not yet until there are too many complains about broken balance of power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
6E When?
Top