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<blockquote data-quote="Tony Vargas" data-source="post: 7856292" data-attributes="member: 996"><p>Is it?</p><p></p><p>Because all through the playtest it was "D&D for everyone who ever loved D&D" … it's the 'big tent' ... it's gonna support all yer playstyles... I don't recall any story-first or shared-experience positioning at the time. (Once AL got rolling, I started hearing those sound bites. And, I mean, <em>AL</em> did provide a shared experience, much like Encounters had, and the living campaigns before that, so it wasn't exactly outta left field, just an organized play thang. But, trying to make it retroactively the whole point of the kumbaya something-for-everyone edition of the playtest kinda is.)</p><p></p><p>Yep. It <em>could</em> be. There's no hard proof what's responsible for D&D's commercial success this time around. There's myriad factors that could reasonably contribute. Holding up commercial success to assert the importance/perfection/whatever of any one of them is simply not proof, and not even relevant.</p><p></p><p>Taking it as such is basically just a STFU to any sort of discussion. Oh, the games doing so well, everything must continue to be done exactly as it is right now or it'll all crash & burn, don't even talk about anything that might not be perfect, it's all perfect, don't change a thing! great job WotC!</p><p></p><p>C'mon. What fun is that?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7856292, member: 996"] Is it? Because all through the playtest it was "D&D for everyone who ever loved D&D" … it's the 'big tent' ... it's gonna support all yer playstyles... I don't recall any story-first or shared-experience positioning at the time. (Once AL got rolling, I started hearing those sound bites. And, I mean, [I]AL[/I] did provide a shared experience, much like Encounters had, and the living campaigns before that, so it wasn't exactly outta left field, just an organized play thang. But, trying to make it retroactively the whole point of the kumbaya something-for-everyone edition of the playtest kinda is.) Yep. It [I]could[/I] be. There's no hard proof what's responsible for D&D's commercial success this time around. There's myriad factors that could reasonably contribute. Holding up commercial success to assert the importance/perfection/whatever of any one of them is simply not proof, and not even relevant. Taking it as such is basically just a STFU to any sort of discussion. Oh, the games doing so well, everything must continue to be done exactly as it is right now or it'll all crash & burn, don't even talk about anything that might not be perfect, it's all perfect, don't change a thing! great job WotC! C'mon. What fun is that? [/QUOTE]
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