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<blockquote data-quote="LuisCarlos17f" data-source="post: 7925911" data-attributes="member: 6802378"><p>That is the challenge for the media producers, to fin the right balance between offering something enough new and different but also as popular as possible. </p><p></p><p>D&D is changing because also the new generations are different. Today children don't enjoy the same cartoons, movies and comics from the past decades. The Flash Gordon of the new century can't be like the one from 80's or the 40's. Some changes are inevitable.</p><p></p><p>Today tielflings and dragonborns are very popular, and after they will be others, maybe the themself gnomes, because somebody created other character as Lyrion Lannister.</p><p></p><p>My opinion is you can create lots of characters for speculative fiction, very good-looking and powerfuls, maybe too much, but the true challenge is to find characters admired by the public for their wisdow, like "Little Grasshopper", Obi-wan-kenobi or master Yoda. A character can't be really wisdow but the scripter/writer/author isn't it in the real life. You can hire a group of scripters to write about a "Game of Thrones" spin-off but to create a work what helps people to open eyes to notice, for example, to notice about the true differences between a true leader and a toxic boss, is a different thing, or to hire an army of ghost-writters to publish teenage romances but a true authors writes a story what teachs teenages about what means the true love and the keys of the right relation.</p><p></p><p>Now D&D is more popular than ever because lot of people have discored what they like it. They are used to the medieval fantasy mythologies but the TTRPGs offer something the current videogames can't. D&D is perfect for geeks who love to create their own fan-art.</p><p></p><p>The manganime itself isn't wrong, there are good and bad titles. Someones can be source of inspiration. And some players are otakus who started because they felt curiosity about the Legend of the Five Rings.</p><p></p><p>And the videogame industry is strange sometimes. Fortnite was about to be canceled, after of years working, but then they added the free-to-play Battle-Royal mode and this has become a true smashing-hit. </p><p></p><p>My advice is to try sell videogames for only online mode, with offline option, is too risky because all the title fight for the "audence share" and many have failed. </p><p></p><p>A brand isn't enough in the videogame industry. You can't offer a remake or clone of Diablo because the gamers want new things. Many famous franchises have got their own "dark ages", years with titles fallen in the oblivion. </p><p></p><p>* I am suprised because today videogame studios are making money with the mobiles, with those little screens.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7925911, member: 6802378"] That is the challenge for the media producers, to fin the right balance between offering something enough new and different but also as popular as possible. D&D is changing because also the new generations are different. Today children don't enjoy the same cartoons, movies and comics from the past decades. The Flash Gordon of the new century can't be like the one from 80's or the 40's. Some changes are inevitable. Today tielflings and dragonborns are very popular, and after they will be others, maybe the themself gnomes, because somebody created other character as Lyrion Lannister. My opinion is you can create lots of characters for speculative fiction, very good-looking and powerfuls, maybe too much, but the true challenge is to find characters admired by the public for their wisdow, like "Little Grasshopper", Obi-wan-kenobi or master Yoda. A character can't be really wisdow but the scripter/writer/author isn't it in the real life. You can hire a group of scripters to write about a "Game of Thrones" spin-off but to create a work what helps people to open eyes to notice, for example, to notice about the true differences between a true leader and a toxic boss, is a different thing, or to hire an army of ghost-writters to publish teenage romances but a true authors writes a story what teachs teenages about what means the true love and the keys of the right relation. Now D&D is more popular than ever because lot of people have discored what they like it. They are used to the medieval fantasy mythologies but the TTRPGs offer something the current videogames can't. D&D is perfect for geeks who love to create their own fan-art. The manganime itself isn't wrong, there are good and bad titles. Someones can be source of inspiration. And some players are otakus who started because they felt curiosity about the Legend of the Five Rings. And the videogame industry is strange sometimes. Fortnite was about to be canceled, after of years working, but then they added the free-to-play Battle-Royal mode and this has become a true smashing-hit. My advice is to try sell videogames for only online mode, with offline option, is too risky because all the title fight for the "audence share" and many have failed. A brand isn't enough in the videogame industry. You can't offer a remake or clone of Diablo because the gamers want new things. Many famous franchises have got their own "dark ages", years with titles fallen in the oblivion. * I am suprised because today videogame studios are making money with the mobiles, with those little screens. [/QUOTE]
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