Had a couple of ideas to expand on the power of the Spell Focus feat chain and also to make feats to specific interest to wizards who choose to specialize in a particular school.
CEREMONIAL SPELL [METAMAGIC]
Requirements: Knowledge (Arcana) 6+ ranks, Spellcraft 6+ ranks, any one other metamagic feat.
Benefit: You may increase casting time of a spell by a factor of 1 to raise the any one level-based parameter (damage, range, duration, ect) of the spell by 1. You may do this a total number of times equal to your spellcasting attribute modifier +1, each additional raise increasing the casting time of the spell by a factor of 1 each time. You may not apply this feat to a quickened spell.
Special: This this is always applied spontaneously to a spell, even the spellcaster normally prepare their spells in advance.
FOCUSED METAMAGIC [GENERAL]
Prerequisites: Spell Focus (chosen school), Focused Spellcaster (chosen school), any two metamagic feats, Spellcraft 15 ranks.
Benefit: Select one school you posses the Spell Focus feat for. The spell slot modifier of all the character’s metamagic feats applied to spells of that school are reduced by one level, to a minimum of +1. This feat has no effect on metamagic feats whose spell slot modifier is +1 or less.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.
Note: Add this feat to the wizard’s list of bonus feats.
FOCUSED SPELLCASTER [GENERAL]
Prerequisites: Spell Focus (chosen school), Knowledge (arcana) 10 ranks.
Benefit: Select one school you posses the Spell Focus feat for. You caster level when casting spells of that school is consider one level higher.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to any new school of magic which you have the Spell Focus feat for.
Note: Add this feat to the wizard’s list of bonus feats.
FORTIFY DEAD [GENERAL]
Prerequisites: Spell Focus (Necromancy), Craft (alchemy) 6 ranks, Knowledge (religion) 10 ranks.
Benefit: When using animate dead, or similar spells and effects to create undead, you can grant them up to 2 additional HD as if gained through advancement. Hit dice gained in this manner count towards the maximum total HD the spell or effect may animate. Thus you could use animate dead to create human zombies with 2, 3 or 4 HD; or create greater undead to create wraiths with 5, 6, or 7 HD.
Special: You may take this feat multiple times. Each additional time you take this feat the number of HD you may grant a skeleton or zombie through advancement increases by 2.
IMPROVED SHADOW MAGIC [GENERAL]
Prerequisites: Spell Focus (illusion), ability to cast five different illusion (shadow) spells, one of which must be 4th level or higher.
Benefit: Spells you cast with the Shadow descriptor, such as shadow conjuration or shadow evocation, have their potency increased by +10%.
INSIDIOUS MAGIC [GENERAL]
Requirements: Subtle Magic, caster level 10+, Bluff 9 ranks
Benefit: If you cast a spell requiring a Will save against a target, and the target succeeds on their saving throw, they only realize a spell has been cast at them if they make a successful Spellcraft check (DC 20 + spell level).
Normal: If the target of a spell succeeds on their saving throw they automatically know that a spell was cast upon them, though they do not know more specific than that.
SUBTLE MAGIC [GENERAL]
Requirements: Any metamagic feat, caster level 7+, Spellcraft 10 ranks
Benefit: Any attempt to employ a divination spell, spell-like ability, or magic item to detect the magical aura of one of your spells (such as detect magic or arcane sight) the caster must make a level check (DC 10 + your caster level) to succeed. In additional the aura of your magic lingers as if it was one category lower in strength.
Note: Add this feat to the wizard’s list of bonus feats.
CEREMONIAL SPELL [METAMAGIC]
Requirements: Knowledge (Arcana) 6+ ranks, Spellcraft 6+ ranks, any one other metamagic feat.
Benefit: You may increase casting time of a spell by a factor of 1 to raise the any one level-based parameter (damage, range, duration, ect) of the spell by 1. You may do this a total number of times equal to your spellcasting attribute modifier +1, each additional raise increasing the casting time of the spell by a factor of 1 each time. You may not apply this feat to a quickened spell.
Special: This this is always applied spontaneously to a spell, even the spellcaster normally prepare their spells in advance.
FOCUSED METAMAGIC [GENERAL]
Prerequisites: Spell Focus (chosen school), Focused Spellcaster (chosen school), any two metamagic feats, Spellcraft 15 ranks.
Benefit: Select one school you posses the Spell Focus feat for. The spell slot modifier of all the character’s metamagic feats applied to spells of that school are reduced by one level, to a minimum of +1. This feat has no effect on metamagic feats whose spell slot modifier is +1 or less.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.
Note: Add this feat to the wizard’s list of bonus feats.
FOCUSED SPELLCASTER [GENERAL]
Prerequisites: Spell Focus (chosen school), Knowledge (arcana) 10 ranks.
Benefit: Select one school you posses the Spell Focus feat for. You caster level when casting spells of that school is consider one level higher.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to any new school of magic which you have the Spell Focus feat for.
Note: Add this feat to the wizard’s list of bonus feats.
FORTIFY DEAD [GENERAL]
Prerequisites: Spell Focus (Necromancy), Craft (alchemy) 6 ranks, Knowledge (religion) 10 ranks.
Benefit: When using animate dead, or similar spells and effects to create undead, you can grant them up to 2 additional HD as if gained through advancement. Hit dice gained in this manner count towards the maximum total HD the spell or effect may animate. Thus you could use animate dead to create human zombies with 2, 3 or 4 HD; or create greater undead to create wraiths with 5, 6, or 7 HD.
Special: You may take this feat multiple times. Each additional time you take this feat the number of HD you may grant a skeleton or zombie through advancement increases by 2.
IMPROVED SHADOW MAGIC [GENERAL]
Prerequisites: Spell Focus (illusion), ability to cast five different illusion (shadow) spells, one of which must be 4th level or higher.
Benefit: Spells you cast with the Shadow descriptor, such as shadow conjuration or shadow evocation, have their potency increased by +10%.
INSIDIOUS MAGIC [GENERAL]
Requirements: Subtle Magic, caster level 10+, Bluff 9 ranks
Benefit: If you cast a spell requiring a Will save against a target, and the target succeeds on their saving throw, they only realize a spell has been cast at them if they make a successful Spellcraft check (DC 20 + spell level).
Normal: If the target of a spell succeeds on their saving throw they automatically know that a spell was cast upon them, though they do not know more specific than that.
SUBTLE MAGIC [GENERAL]
Requirements: Any metamagic feat, caster level 7+, Spellcraft 10 ranks
Benefit: Any attempt to employ a divination spell, spell-like ability, or magic item to detect the magical aura of one of your spells (such as detect magic or arcane sight) the caster must make a level check (DC 10 + your caster level) to succeed. In additional the aura of your magic lingers as if it was one category lower in strength.
Note: Add this feat to the wizard’s list of bonus feats.
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