Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
7 *New* Feats for Wizards and Sorcerors!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mercucio" data-source="post: 1665179" data-attributes="member: 7928"><p>Had a couple of ideas to expand on the power of the Spell Focus feat chain and also to make feats to specific interest to wizards who choose to specialize in a particular school.</p><p></p><p></p><p><strong>CEREMONIAL SPELL [METAMAGIC]</strong></p><p><strong>Requirements:</strong> Knowledge (Arcana) 6+ ranks, Spellcraft 6+ ranks, any one other metamagic feat.</p><p></p><p><strong>Benefit:</strong> You may increase casting time of a spell by a factor of 1 to raise the any one level-based parameter (damage, range, duration, ect) of the spell by 1. You may do this a total number of times equal to your spellcasting attribute modifier +1, each additional raise increasing the casting time of the spell by a factor of 1 each time. You may not apply this feat to a quickened spell.</p><p></p><p><strong>Special:</strong> This this is always applied spontaneously to a spell, even the spellcaster normally prepare their spells in advance.</p><p></p><p></p><p><strong>FOCUSED METAMAGIC [GENERAL] </strong> </p><p><strong>Prerequisites:</strong> Spell Focus (chosen school), Focused Spellcaster (chosen school), any two metamagic feats, Spellcraft 15 ranks.</p><p></p><p><strong>Benefit:</strong> Select one school you posses the Spell Focus feat for. The spell slot modifier of all the character’s metamagic feats applied to spells of that school are reduced by one level, to a minimum of +1. This feat has no effect on metamagic feats whose spell slot modifier is +1 or less. </p><p><strong>Special:</strong> You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.</p><p><strong>Note:</strong> Add this feat to the wizard’s list of bonus feats.</p><p></p><p></p><p><strong>FOCUSED SPELLCASTER [GENERAL]</strong></p><p><strong>Prerequisites:</strong> Spell Focus (chosen school), Knowledge (arcana) 10 ranks.</p><p></p><p><strong>Benefit:</strong> Select one school you posses the Spell Focus feat for. You caster level when casting spells of that school is consider one level higher.</p><p><strong>Special:</strong> You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to any new school of magic which you have the Spell Focus feat for.</p><p><strong>Note:</strong> Add this feat to the wizard’s list of bonus feats.</p><p></p><p></p><p><strong>FORTIFY DEAD [GENERAL]</strong></p><p><strong>Prerequisites:</strong> Spell Focus (Necromancy), Craft (alchemy) 6 ranks, Knowledge (religion) 10 ranks.</p><p></p><p><strong>Benefit:</strong> When using animate dead, or similar spells and effects to create undead, you can grant them up to 2 additional HD as if gained through advancement. Hit dice gained in this manner count towards the maximum total HD the spell or effect may animate. Thus you could use <em>animate dead</em> to create human zombies with 2, 3 or 4 HD; or <em>create greater undead</em> to create wraiths with 5, 6, or 7 HD.</p><p><strong>Special:</strong> You may take this feat multiple times. Each additional time you take this feat the number of HD you may grant a skeleton or zombie through advancement increases by 2. </p><p></p><p></p><p><strong>IMPROVED SHADOW MAGIC [GENERAL]</strong></p><p><strong>Prerequisites:</strong> Spell Focus (illusion), ability to cast five different illusion (shadow) spells, one of which must be 4th level or higher.</p><p></p><p><strong>Benefit:</strong> Spells you cast with the Shadow descriptor, such as <em>shadow conjuration</em> or <em>shadow evocation</em>, have their potency increased by +10%.</p><p></p><p></p><p><strong>INSIDIOUS MAGIC [GENERAL]</strong></p><p><strong>Requirements:</strong> Subtle Magic, caster level 10+, Bluff 9 ranks</p><p></p><p><strong>Benefit:</strong> If you cast a spell requiring a Will save against a target, and the target succeeds on their saving throw, they only realize a spell has been cast at them if they make a successful Spellcraft check (DC 20 + spell level). </p><p><strong>Normal:</strong> If the target of a spell succeeds on their saving throw they automatically know that a spell was cast upon them, though they do not know more specific than that.</p><p></p><p></p><p><strong>SUBTLE MAGIC [GENERAL]</strong></p><p><strong>Requirements:</strong> Any metamagic feat, caster level 7+, Spellcraft 10 ranks</p><p></p><p><strong>Benefit:</strong> Any attempt to employ a divination spell, spell-like ability, or magic item to detect the magical aura of one of your spells (such as <em>detect magic </em> or <em>arcane sight</em>) the caster must make a level check (DC 10 + your caster level) to succeed. In additional the aura of your magic lingers as if it was one category lower in strength.</p><p><strong>Note:</strong> Add this feat to the wizard’s list of bonus feats.</p></blockquote><p></p>
[QUOTE="mercucio, post: 1665179, member: 7928"] Had a couple of ideas to expand on the power of the Spell Focus feat chain and also to make feats to specific interest to wizards who choose to specialize in a particular school. [B]CEREMONIAL SPELL [METAMAGIC][/B] [B]Requirements:[/B] Knowledge (Arcana) 6+ ranks, Spellcraft 6+ ranks, any one other metamagic feat. [B]Benefit:[/B] You may increase casting time of a spell by a factor of 1 to raise the any one level-based parameter (damage, range, duration, ect) of the spell by 1. You may do this a total number of times equal to your spellcasting attribute modifier +1, each additional raise increasing the casting time of the spell by a factor of 1 each time. You may not apply this feat to a quickened spell. [B]Special:[/B] This this is always applied spontaneously to a spell, even the spellcaster normally prepare their spells in advance. [B]FOCUSED METAMAGIC [GENERAL] [/B] [B]Prerequisites:[/B] Spell Focus (chosen school), Focused Spellcaster (chosen school), any two metamagic feats, Spellcraft 15 ranks. [B]Benefit:[/B] Select one school you posses the Spell Focus feat for. The spell slot modifier of all the character’s metamagic feats applied to spells of that school are reduced by one level, to a minimum of +1. This feat has no effect on metamagic feats whose spell slot modifier is +1 or less. [B]Special:[/B] You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. [B]Note:[/B] Add this feat to the wizard’s list of bonus feats. [B]FOCUSED SPELLCASTER [GENERAL][/B] [B]Prerequisites:[/B] Spell Focus (chosen school), Knowledge (arcana) 10 ranks. [B]Benefit:[/B] Select one school you posses the Spell Focus feat for. You caster level when casting spells of that school is consider one level higher. [B]Special:[/B] You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to any new school of magic which you have the Spell Focus feat for. [B]Note:[/B] Add this feat to the wizard’s list of bonus feats. [B]FORTIFY DEAD [GENERAL][/B] [B]Prerequisites:[/B] Spell Focus (Necromancy), Craft (alchemy) 6 ranks, Knowledge (religion) 10 ranks. [B]Benefit:[/B] When using animate dead, or similar spells and effects to create undead, you can grant them up to 2 additional HD as if gained through advancement. Hit dice gained in this manner count towards the maximum total HD the spell or effect may animate. Thus you could use [I]animate dead[/I] to create human zombies with 2, 3 or 4 HD; or [I]create greater undead[/I] to create wraiths with 5, 6, or 7 HD. [B]Special:[/B] You may take this feat multiple times. Each additional time you take this feat the number of HD you may grant a skeleton or zombie through advancement increases by 2. [B]IMPROVED SHADOW MAGIC [GENERAL][/B] [B]Prerequisites:[/B] Spell Focus (illusion), ability to cast five different illusion (shadow) spells, one of which must be 4th level or higher. [B]Benefit:[/B] Spells you cast with the Shadow descriptor, such as [I]shadow conjuration[/I] or [I]shadow evocation[/I], have their potency increased by +10%. [B]INSIDIOUS MAGIC [GENERAL][/B] [B]Requirements:[/B] Subtle Magic, caster level 10+, Bluff 9 ranks [B]Benefit:[/B] If you cast a spell requiring a Will save against a target, and the target succeeds on their saving throw, they only realize a spell has been cast at them if they make a successful Spellcraft check (DC 20 + spell level). [B]Normal:[/B] If the target of a spell succeeds on their saving throw they automatically know that a spell was cast upon them, though they do not know more specific than that. [B]SUBTLE MAGIC [GENERAL][/B] [B]Requirements:[/B] Any metamagic feat, caster level 7+, Spellcraft 10 ranks [B]Benefit:[/B] Any attempt to employ a divination spell, spell-like ability, or magic item to detect the magical aura of one of your spells (such as [I]detect magic [/I] or [I]arcane sight[/I]) the caster must make a level check (DC 10 + your caster level) to succeed. In additional the aura of your magic lingers as if it was one category lower in strength. [B]Note:[/B] Add this feat to the wizard’s list of bonus feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
7 *New* Feats for Wizards and Sorcerors!
Top